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Recon

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    Recon got a reaction from Martin (Dragonsan) in Dungen or Dungeon Architect   
    I have an old client, that is making a game with Atavism, I used to do work for him for his game. ( Retired from client work today).
     
    but  he uses  this same asset.  What I had did for him, was, treat each map like ATAVISM does now.... but, if you want it to load different maps, add these to the server, set a number for each one you want loaded.  Now if you add different mechanics, and such that is another story.
    But he had me add the ability to be able to have it load random maps, so we treated this and used a number from 1-100.. So it would let DA asset. make generate the random maps .  Then have atavism load in the maps once created..  So do most of the work outside of ATAVISM and make the connections needed IE, loading different maps.   
     
    Right now Atavism loads its current maps.  Just make it so you can load, the maps randomly generated by DA. 
     
     
    Keep it simple.
     
    Making a game in Unreal, using DA myself, I used DA since the early days... break it down, in terms of how DA works....  and go from there.. for say a single player, then think of say how multi player works , and make the connections, according.. 
    Alot of people start just tossing code together, and not understanding how something works. . So I always tell anyone i'm helping to learn how the code works, asset works, or tool works, then break it down to simple forms, and then add according.. Don't try to add to much at first , add the basics.. later add more as you understand things...
  2. Thanks
    Recon reacted to Martin (Dragonsan) in Atavism for Unreal Engine   
    Thank you for this very comprehensive feedback Recon.
    We wouldn't ask you about Atavism for Unreal version and waste your time guys if we wouldn't think about this project seriously. Right now the question is not if, but when
  3. Thanks
    Recon reacted to Martin (Dragonsan) in Atavism for Unreal Engine   
    Thank you for your feedback. If we will invest in this project, it will certainly take a while, but we are close to making this step.
  4. Like
    Recon reacted to retired in Atavism for Unreal Engine   
    I have a long history with both engines, similar Recon. He's spot on with his analysis. Coming back to Unity after a couple years I can see they are trying to catch up to Unreal. The whole LWRP an HWRP thing is a bit of a mess, Unreal is a complete package out of the box. Both are great engines, I don't mind using Unity when it's required for the job, but Unreal is my go to as they just have much more to offer. If it isn't source code, it's dev grants, if it isn't that it's free games, free assets monthly, royalty deals, such a generous company. Unity won't even let you use some assets in their free demos and charge money for their other demos.
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