Swampdog Posted February 1, 2014 Report Share Posted February 1, 2014 Based on the most recent roadmap, I have some comments, questions, and concerns. 1 - As easy as Sooms made it sound that making the server authoritative, I was hoping to see this earlier than four updates out. And you mentioned authoritative as far as terrain. Will this also include combat, quests, and other items that need to be authorized server-side to deter cheating? I know we want the server to control/maintain movement, but it should maintain these other things as well. Does it? Will it? 2 - Quests. I'm hoping the layout in the Atavism window for quest creation is just a placeholder and that we have a block (similiar to what we have here for messages) to create the quest dialog. Here is the database struct used by one of the WoW emulation servers to give some ideas on quest information they store and process. I'd love to see documentation like this for Avatism someday soon lol.. I don't get the whole taking development time for quest only item support. The solution is easy and doesn't require development time at all. If an item is quest only, the game designer only defines it to drop as a quest reward (either off the quest mob or as a reward option upon completion. The database table for quests just needs a field for rewards and anything specified there can be rewarded. Quest only items just need to not be defined to be dropped/show up anywhere else. Would love to see some more information on why this would merit mention as something that needs to be done on the Avatism roadmap since rewards should be a standard part of the quest system. 3 - Does the terrain system come with Atavism or not? From the roadmap it looks like we are getting a full stitching and paging terrain system on March 15th but elsewhere you have mentioned that we would have to purchase it. If we have to purchase it elsewhere, why is it listed as an update? *puzzles* 4 - I'm assuming the item duplication comment on trading is to ensure they don't get a quantity other than what is in their trade window and nothing to do with the unique flag in the item database, correct? Things I'm not seeing mentioned on the documentation: 1 - Plugin development tools/documentation 2 - The whole building system (which was one of the things that drew me to Atavism and is in the videos to pull people to the engine).. The building grid, building houses/buildings.. 3 - Crafting system 4 - Unistorm integration that was mentioned in another thread here on the forums 5 - Player guilds/clans (I'm assuming this is probably something that could be a plugin we could develop based off of the grouping system if it isn't one that is included.) 6 - Wiki/overall documentation system 7 - Other assets in which integration will be provided Also, one thing I'm wondering is with UMA functionality built in, how will support of it be maintained? Might it be better to switch it to an integration plugin where we can flag whether we want vanilla, UMA, or custom character creation? In following Fernando's UMA developers skype group it sounds like there have been some updates/fixes to UMA that some folks there are waiting for you guys to update Atavism to be able to use. What is Atavism's gameplan for maintaining updates to asset integration where you use a third party tool? Quote Link to comment Share on other sites More sharing options...
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