mahamadoca Posted December 24, 2023 Report Posted December 24, 2023 Hello guys I would like to say that I`m surprised by the scale of Atavism, and i`m very very excited to use it. I`m just struggling with a few issues, and i don`t know if these are bugs or features that i still don`t know how to use them 1- If the character is warrior, and the sword is equipped, the special attacks can be used, while if equipped bow or staff their respective attacks won`t show and the character won`t be able to use them. 2- I tried and made on of the sword`s attacks as AOE, works good, until the mob is killed, the mob will still be highlighted after it`s dead and even if i move far away from it and try to attack again, the character will turn iin the direction of the dead enemy and attack. 3- while harvesting a tree, and the tree has already fallen down, it suddenly springs back to its original location and the animation starts playing again. I`m facing these issues in both 10.8 and 10.9 demo data Quote
Martin (Dragonsan) Posted December 28, 2023 Report Posted December 28, 2023 Hello, On 12/24/2023 at 10:10 AM, mahamadoca said: 1- If the character is warrior, and the sword is equipped, the special attacks can be used, while if equipped bow or staff their respective attacks won`t show and the character won`t be able to use them. In the current Atavism version, you can bind abilities to weapons using weapon profiles and then bind actions to specific keys, like the left mouse button, right mouse button, etc. https://unity.wiki.atavismonline.com/project/weapon-profile/ Another way is using simple requirements for specific abilities, so Ability 1, and Ability 2 for dedicated for warrior with equipped sword should have required sword weapon. On 12/24/2023 at 10:10 AM, mahamadoca said: 2- I tried and made on of the sword`s attacks as AOE, works good, until the mob is killed, the mob will still be highlighted after it`s dead and even if i move far away from it and try to attack again, the character will turn iin the direction of the dead enemy and attack. On the main camera in the main world scene, you can set various settings, to automatically select an entity that you will target with your crosshair https://unity.wiki.atavismonline.com/project/camera-and-controller-settings/ On 12/24/2023 at 10:10 AM, mahamadoca said: 3- while harvesting a tree, and the tree has already fallen down, it suddenly springs back to its original location and the animation starts playing again. There are many approaches for resource nodes. We provided such an approach in the example, but you can make more complex ones. Trees are falling down while you are chopping them down, which normally probably shouldn't occur, because what will happen if you will abort the harvesting? It should cancel it, and the tree should be still available for harvesting. This is what is happening here, so it's all about configuration and your imagination of what and how should work. Quote
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