Sergey Posted October 30, 2016 Report Posted October 30, 2016 1) The death animation is played only for the first time. 2) Do not always work Atavism region.
bbautista Posted October 31, 2016 Report Posted October 31, 2016 have you checked your animator out while playing? see what is actually firing and what state its in
POTGSAtavism Posted October 31, 2016 Report Posted October 31, 2016 Yes, I would recommend doing what bbautista suggested. I just tested my game out, and my death animation will play as much as needed. Granted, I am using different animations, and modified my animation controller. But yea, login, select your character, then when in game, choose your player in the hierarchy, and have your animator opened, so you can see what state it is in, and what is going on with it. I don't think this is a bug with atavism, something just may not be set up correctly in your controller.
Sergey Posted October 31, 2016 Author Report Posted October 31, 2016 Fresh install Atavism 2.6.1. (I do not make any changes). Unity 5.4.2f2 64bit. Windows 7 x64. The death animation is played only for the first time.
Anubia Posted October 31, 2016 Report Posted October 31, 2016 i agree, same here. this is not the only one bug i saw ...
bbautista Posted October 31, 2016 Report Posted October 31, 2016 SErgey, if you have harvesting nodes setup. can you check about the jump node bug.. and see if you are getting that too? cant get a confirmation if its just me or a real bug
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