VicToMeyeZR Posted July 11, 2014 Report Posted July 11, 2014 Suggestion, since I am not seeing it. In the Editor, allow for Mob/NPC/AI setup to use UMA Characters.
neojac Posted July 11, 2014 Report Posted July 11, 2014 You can setup a UMA character as a NPC by making a empty game object prefab in your resource folder then adding the following 3 components to it: 1) NpcUmaSettings 2) MobController3D 3) Character Controler You then use this pre-fab when you setup your mob in Atavism Editor.
VicToMeyeZR Posted July 11, 2014 Author Report Posted July 11, 2014 Nice. I guess you have thought of everything so far. Appreciate it. Will have some fun tomorrow.
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