Jump to content

Atavism for UE4

Liquid Shock Games

Recommended Posts

You have said you will be porting Atavism to UE4 and it should be ready in about 9 months which would put the approximate release date to be in June of 2020.

Am I safe to assume the server will still be written in Java and that any setup done to the server in Unity ( ie database population, item creation, skills, vendor setup, etc) would carry over to the UE4 version since Unity/UE4 is the client, or will there be other changes made that would cause this not to be the case? 

I only ask because I have been tasked with speaking engagements at a few locations in 2020 and wanted to know the feasibility of having something to demonstrate in UE4 using Atavism for the talks.  

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recommended Cloud Solution


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.