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Liquid Shock Games

Atavism for UE4

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You have said you will be porting Atavism to UE4 and it should be ready in about 9 months which would put the approximate release date to be in June of 2020.

Am I safe to assume the server will still be written in Java and that any setup done to the server in Unity ( ie database population, item creation, skills, vendor setup, etc) would carry over to the UE4 version since Unity/UE4 is the client, or will there be other changes made that would cause this not to be the case? 

I only ask because I have been tasked with speaking engagements at a few locations in 2020 and wanted to know the feasibility of having something to demonstrate in UE4 using Atavism for the talks.  

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