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Hi,

 

I want to use the KGFCameraSystem asset from the asset store to set up a camera for my battle scene (final fantasy style) so it rotates and moves to different angles to nicely capture the battle.

 

When I use the KGFCameraSystem in a newly created project it works fine, however when I import the asset into the atavism unity package I get a bunch of errors pointing to the same overall error regarding events, namely: event must be of a delegate type.

 

When I delete the AtavismCore.dll the problems are gone. So I guess the .dll file overwrites the way events are normally dealt.

 

any ideas on how to solve this problem/ alter the code in the KGFCameraSystem scripts. It are all the same code as these where the error comes from: public event EventHandler PreRenderRow;

 

I hope we can sort this out.

 

Thanks in advance.

 

EDIT: PROBLEM SOLVED !!! I managed to solve the problem, by renaming a few things

  • 2 weeks later...

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