AliceD Posted January 11, 2014 Report Posted January 11, 2014 Hi, I want to use the KGFCameraSystem asset from the asset store to set up a camera for my battle scene (final fantasy style) so it rotates and moves to different angles to nicely capture the battle. When I use the KGFCameraSystem in a newly created project it works fine, however when I import the asset into the atavism unity package I get a bunch of errors pointing to the same overall error regarding events, namely: event must be of a delegate type. When I delete the AtavismCore.dll the problems are gone. So I guess the .dll file overwrites the way events are normally dealt. any ideas on how to solve this problem/ alter the code in the KGFCameraSystem scripts. It are all the same code as these where the error comes from: public event EventHandler PreRenderRow; I hope we can sort this out. Thanks in advance. EDIT: PROBLEM SOLVED !!! I managed to solve the problem, by renaming a few things Quote
Hazor Posted January 25, 2014 Report Posted January 25, 2014 Hello AliceD. Can i ask what changes did you made ? i am experiencing just the same issues Quote
sooms Posted January 26, 2014 Report Posted January 26, 2014 Thanks for the post Alice - I will look at renaming the Event object so it reduces name clashes in the next release. Quote
Hazor Posted January 26, 2014 Report Posted January 26, 2014 Thanks to both. Renamed the eventhandler, deleted a few KGFGUI files and it's working now. Quote
AliceD Posted January 28, 2014 Author Report Posted January 28, 2014 Hi Hazor, sorry for my late reply. I am glad you managed to solve the problem Quote
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