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neojac

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Everything posted by neojac

  1. I think SirChandisKover has answered this post correctly to conclude it now so I will close this post on that note. If you are having problems Skeeter135 please email me at info@neojac.com and if you have Skype I will be more than happy to help you out a bit to get started.
  2. We have had to move Neos Lands test release to end of July but will be releasing 2 asset packages tomorrow on our store for those who has bought the developers package, erst will be released end of July. What is being released tomorrow is the Dragon dog asset and Buildings Units version 1. With buildings units you have 4 stages of walls as well as roof set.
  3. Thanks we are getting there, Chasle is also busy adding some really cool thing for next release which will make Atavism Installation even faster. Many I think will like them. We will say more when we do a updated road map which is coming in this week I think.
  4. Added images and started the list of items.
  5. That's the package e sold that gives you the assets from Neos Land that we create our self's. So far we have spend over $5000 on the assets we are releasing. many people have no idea how much it costs to make those things so it will be well worth it.As most of the assets are done by contractors just one armor set runs into around a $1000 a set.
  6. For all the people who has bought the developers package, this forum post will show whats been released and what will be released as we get the assets into Neos Land and make them public. We will from now on only release assets when we do a new test release of Neos Land. Next test release is scheduled for end of July. Do note not all assets in Neos Land is made by us so we can not release those, but the ones made by us will be released to the developers package owners. Up Coming items: - Leather Set with 4 different versions $60 - WoodElf $60 - Dragon Dog $35 - Building Units version 1 $60 More To be added. Released Items: - Icon Pack 1 $25 - Fantasy Armor Set 1 $20 - Fantasy Armor Set 2 $45
  7. We are adding a state system to objects so you can basically set what state a object is in so say for instance open door or closed door or locked door. Then that will be shown and set for all players who looks at it or try and use it. It also allows for triggers and so forth. As soon as that's done it will be made into a tutorial.
  8. Sorry, as we have found out that the older version of UMA has allot of memory leaks, we are waiting for the new version to come out before we continue or fix anything in regards to UMA clothing as I have no idea how much it has changed . So we will have to fix/change everything we have released up until now if there is allot of changes. So much extra work now, but hopefully the new UMA version wont have those problems which prevents people from Using UMA in full game. As far as I know the new version will be out very soon so we should not be waiting to long. Ps. shoot me a message on Skype Warborn, have a question for you.
  9. Hmm did you add the right female slot to the female and not the male one, looking at that it looks like its the male one.
  10. For toes, simply have to un tick the show mesh on the boots equipment.
  11. Next asset pack I am hoping to get out next week, will have hair styles in among other things.
  12. Hmm some how I missed this post. Ill take a look at those bugs as I think for male and female I need to make separate arm pieces so you don't see the body under it. As for female I don't have the same problem, there is a very good chance it might be linked to the changes that's was made to have the race packs of Tomt to work which is causing it.
  13. Heres the Link to the Downloads: Atavism NGUI Extras Package Atavism NGUI v1.0.1
  14. Have changed it to allow polls so give it a test.
  15. neojac

    npc spawner

    Yes we want to do that at some point, just not sure when.
  16. We have just released our second armor set for UMA on our store in the Developers Package so if you own that package you can download it now along with icon pack with 138 icons.
  17. Auto attack is already in game and also damage calculations is linked to Skill or stats. I will have to get Sooms to tell you how the current calculations is done. In the Atavism editor you can set range, speed and type of attack on your weapon item.
  18. You can setup a UMA character as a NPC by making a empty game object prefab in your resource folder then adding the following 3 components to it: 1) NpcUmaSettings 2) MobController3D 3) Character Controler You then use this pre-fab when you setup your mob in Atavism Editor.
  19. neojac

    Weapon Slots

    only thing that needs to change right now is if you want the same weapon to be able to be equipped in both hands, if you for instance just want a specific sword to be equipped in only say off-hand you can do that now by setting its slot to offhand
  20. That is exactly what you can do with playmaker, and the just use it to send a message to the server with the info. You do that exact thing using photon where you send messages to what has happens.
  21. I am confused, Playmaker does work with Atavism, just like it would work with Photon or any other package that's out there so I am lost with what you are saying. It works exactly the same as it would with all other network solutions that's out there.
  22. Playmaker is not a real scripting language so it can never work server side as its not a script. It was written to work with Unity and Atavism server side is done outside of Unity. You can use it to write things client side to do what ever you want done client side and then just add play maker section to send out the message to the server. NGUI is different, the message functions is already server side. So lets say you need to do your login UI with NGUI, You create the NGUI layout on the client and then just add a send message function to that button which then send a message to the server to login. Its not a plugin or anything, just need to call on the messages.
  23. no server just needs to send out data of mobs and players that is close to that specific player so not all 200 unless you have 200 mobs and 1000 players all in the same place
  24. Hmm so we have a skill system already which you can use to make crafting skills or any type of skill. So wondering what you need as its already there. Also there is a crafting system in place to sue as well. Can you elaborate a bit more on what commands you require to use Play Maker?
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