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Martin (Dragonsan)

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  1. Thanks
    Martin (Dragonsan) got a reaction from varrinka in Where is the new version ?   
    Even the worse information is better than no information at all, that is the worst thing and we never avoided any question and I think we are very responsive.
    You should know that with this incoming release we are doing not only new features like pets, weather synchronization, private instances for solo and guilds and some improvements for crafting, new item effect which will give you an ability to create something like bag of items in it with randomly spawned item like loot table and more, but what we also achieved within such short time, which also cost us lots of time for preparation is few other elements like demo  with lots of use case examples showing how to configure: arenas, resources, teleports, buildings, merchants, crafts, drops, banks, npcs, mobs, combat (where you have skills, abilities, effects, coord effects in place), items different types (armors, weapons, consumables, skillbooks...), pets, guild private instance, single player private instance, quests and more. Such demo is important for us because some of you would like to see those examples in real, but also new developers will be able to check how it was configured and use it as references. We were also able to improve some of the important aspects of the demo, so it wouldn't have to be that pink plane in character selection and in general not refreshed for years island map, there weren't too many examples.
    All was possible also thanks to our partners where Nature Manufacture built great environment by implementing part of its own assets, but also S.F. Bay gave us one mob, WillB prepared free starting clothes, Hendrik made special Enviro pack for us, so you could see weather synchronization plugin out of the box, by using Adams WAPI where you have integration of many other packages. As I said it is important because we also wanted to increase the visual quality of the project. We also implemented our exclusively made GUI and spawner panel was rewritten to UGUI. Now if we will record new Atavism Editor tutorials they will have a proper graphics quality so it would fit the overall result.
    We also refreshed website, wiki, apanel (with additional functionality to handle maintenance plans properly), there will be also Atavism Live Demo Server where you will be able to play that Atavism Demo. We prepared virtual machines - Atavism ready environment with tutorial how to configure it, to eliminate issues which had Cygwin users, because of the specification of shared ports and such.
    So to resume there were lots of project around activities which we wanted to make to improve that overall quality of Atavism project, which we continue to develop but it is already there, so, from last 3 months, we spent like half of the time for such additional but also important elements, so we could focus on features and improvements for next incoming releases.
    We also started to build whole Atavism ecosystem, so with this incoming release, you will be able to purchase in our store not only Atavism but also our partners products. This initiative is for developers who would like to use Atavism ready packages using additional simplicity and adjustments which we made, for example, mobs where you will get database scripts for mobs, abilities, effects, coordinated effects definitions, with game ready models with some variations depending on the model.
    So for example if developer would like to use Atavism and will want to put some mob into Atavism it will be possible within few steps, so within few minutes that mob will be ready to spawn in-game, with audio, animation, prepared default controller, so we made that to give you an ability to speed up your development.
    Wanna big world, with nice looking foliage and props, rivers, lava and more, take World Streamer and use nice looking models which are in the demo and more, you can grab Nature Manufacture packages, wanna weather synchronization which will give you extra visual quality you can grab Enviro or use one which is implemented, want to put life into your game rapidly, you can grab some mobs from S.F. Bay, if you are using UMA, then you have wide range of armors from WillB, multilingual... no problem, you can grab i2localization and use integration which is already in place, same with great sound and music system like Master Audio, where most of coordinated effects scripts are ready to use it.
    One place to build your MMORPG game, hopefully now more things will be clear for all of you, especially how much amount of work and effort we had to put to make these things done.
  2. Thanks
    Martin (Dragonsan) got a reaction from stormcorn in Where is the new version ?   
    Even the worse information is better than no information at all, that is the worst thing and we never avoided any question and I think we are very responsive.
    You should know that with this incoming release we are doing not only new features like pets, weather synchronization, private instances for solo and guilds and some improvements for crafting, new item effect which will give you an ability to create something like bag of items in it with randomly spawned item like loot table and more, but what we also achieved within such short time, which also cost us lots of time for preparation is few other elements like demo  with lots of use case examples showing how to configure: arenas, resources, teleports, buildings, merchants, crafts, drops, banks, npcs, mobs, combat (where you have skills, abilities, effects, coord effects in place), items different types (armors, weapons, consumables, skillbooks...), pets, guild private instance, single player private instance, quests and more. Such demo is important for us because some of you would like to see those examples in real, but also new developers will be able to check how it was configured and use it as references. We were also able to improve some of the important aspects of the demo, so it wouldn't have to be that pink plane in character selection and in general not refreshed for years island map, there weren't too many examples.
    All was possible also thanks to our partners where Nature Manufacture built great environment by implementing part of its own assets, but also S.F. Bay gave us one mob, WillB prepared free starting clothes, Hendrik made special Enviro pack for us, so you could see weather synchronization plugin out of the box, by using Adams WAPI where you have integration of many other packages. As I said it is important because we also wanted to increase the visual quality of the project. We also implemented our exclusively made GUI and spawner panel was rewritten to UGUI. Now if we will record new Atavism Editor tutorials they will have a proper graphics quality so it would fit the overall result.
    We also refreshed website, wiki, apanel (with additional functionality to handle maintenance plans properly), there will be also Atavism Live Demo Server where you will be able to play that Atavism Demo. We prepared virtual machines - Atavism ready environment with tutorial how to configure it, to eliminate issues which had Cygwin users, because of the specification of shared ports and such.
    So to resume there were lots of project around activities which we wanted to make to improve that overall quality of Atavism project, which we continue to develop but it is already there, so, from last 3 months, we spent like half of the time for such additional but also important elements, so we could focus on features and improvements for next incoming releases.
    We also started to build whole Atavism ecosystem, so with this incoming release, you will be able to purchase in our store not only Atavism but also our partners products. This initiative is for developers who would like to use Atavism ready packages using additional simplicity and adjustments which we made, for example, mobs where you will get database scripts for mobs, abilities, effects, coordinated effects definitions, with game ready models with some variations depending on the model.
    So for example if developer would like to use Atavism and will want to put some mob into Atavism it will be possible within few steps, so within few minutes that mob will be ready to spawn in-game, with audio, animation, prepared default controller, so we made that to give you an ability to speed up your development.
    Wanna big world, with nice looking foliage and props, rivers, lava and more, take World Streamer and use nice looking models which are in the demo and more, you can grab Nature Manufacture packages, wanna weather synchronization which will give you extra visual quality you can grab Enviro or use one which is implemented, want to put life into your game rapidly, you can grab some mobs from S.F. Bay, if you are using UMA, then you have wide range of armors from WillB, multilingual... no problem, you can grab i2localization and use integration which is already in place, same with great sound and music system like Master Audio, where most of coordinated effects scripts are ready to use it.
    One place to build your MMORPG game, hopefully now more things will be clear for all of you, especially how much amount of work and effort we had to put to make these things done.
  3. Thanks
    Martin (Dragonsan) got a reaction from MHdev E. in Where is the new version ?   
    Even the worse information is better than no information at all, that is the worst thing and we never avoided any question and I think we are very responsive.
    You should know that with this incoming release we are doing not only new features like pets, weather synchronization, private instances for solo and guilds and some improvements for crafting, new item effect which will give you an ability to create something like bag of items in it with randomly spawned item like loot table and more, but what we also achieved within such short time, which also cost us lots of time for preparation is few other elements like demo  with lots of use case examples showing how to configure: arenas, resources, teleports, buildings, merchants, crafts, drops, banks, npcs, mobs, combat (where you have skills, abilities, effects, coord effects in place), items different types (armors, weapons, consumables, skillbooks...), pets, guild private instance, single player private instance, quests and more. Such demo is important for us because some of you would like to see those examples in real, but also new developers will be able to check how it was configured and use it as references. We were also able to improve some of the important aspects of the demo, so it wouldn't have to be that pink plane in character selection and in general not refreshed for years island map, there weren't too many examples.
    All was possible also thanks to our partners where Nature Manufacture built great environment by implementing part of its own assets, but also S.F. Bay gave us one mob, WillB prepared free starting clothes, Hendrik made special Enviro pack for us, so you could see weather synchronization plugin out of the box, by using Adams WAPI where you have integration of many other packages. As I said it is important because we also wanted to increase the visual quality of the project. We also implemented our exclusively made GUI and spawner panel was rewritten to UGUI. Now if we will record new Atavism Editor tutorials they will have a proper graphics quality so it would fit the overall result.
    We also refreshed website, wiki, apanel (with additional functionality to handle maintenance plans properly), there will be also Atavism Live Demo Server where you will be able to play that Atavism Demo. We prepared virtual machines - Atavism ready environment with tutorial how to configure it, to eliminate issues which had Cygwin users, because of the specification of shared ports and such.
    So to resume there were lots of project around activities which we wanted to make to improve that overall quality of Atavism project, which we continue to develop but it is already there, so, from last 3 months, we spent like half of the time for such additional but also important elements, so we could focus on features and improvements for next incoming releases.
    We also started to build whole Atavism ecosystem, so with this incoming release, you will be able to purchase in our store not only Atavism but also our partners products. This initiative is for developers who would like to use Atavism ready packages using additional simplicity and adjustments which we made, for example, mobs where you will get database scripts for mobs, abilities, effects, coordinated effects definitions, with game ready models with some variations depending on the model.
    So for example if developer would like to use Atavism and will want to put some mob into Atavism it will be possible within few steps, so within few minutes that mob will be ready to spawn in-game, with audio, animation, prepared default controller, so we made that to give you an ability to speed up your development.
    Wanna big world, with nice looking foliage and props, rivers, lava and more, take World Streamer and use nice looking models which are in the demo and more, you can grab Nature Manufacture packages, wanna weather synchronization which will give you extra visual quality you can grab Enviro or use one which is implemented, want to put life into your game rapidly, you can grab some mobs from S.F. Bay, if you are using UMA, then you have wide range of armors from WillB, multilingual... no problem, you can grab i2localization and use integration which is already in place, same with great sound and music system like Master Audio, where most of coordinated effects scripts are ready to use it.
    One place to build your MMORPG game, hopefully now more things will be clear for all of you, especially how much amount of work and effort we had to put to make these things done.
  4. Like
    Martin (Dragonsan) got a reaction from Moerk75 in Where is the new version ?   
    Even the worse information is better than no information at all, that is the worst thing and we never avoided any question and I think we are very responsive.
    You should know that with this incoming release we are doing not only new features like pets, weather synchronization, private instances for solo and guilds and some improvements for crafting, new item effect which will give you an ability to create something like bag of items in it with randomly spawned item like loot table and more, but what we also achieved within such short time, which also cost us lots of time for preparation is few other elements like demo  with lots of use case examples showing how to configure: arenas, resources, teleports, buildings, merchants, crafts, drops, banks, npcs, mobs, combat (where you have skills, abilities, effects, coord effects in place), items different types (armors, weapons, consumables, skillbooks...), pets, guild private instance, single player private instance, quests and more. Such demo is important for us because some of you would like to see those examples in real, but also new developers will be able to check how it was configured and use it as references. We were also able to improve some of the important aspects of the demo, so it wouldn't have to be that pink plane in character selection and in general not refreshed for years island map, there weren't too many examples.
    All was possible also thanks to our partners where Nature Manufacture built great environment by implementing part of its own assets, but also S.F. Bay gave us one mob, WillB prepared free starting clothes, Hendrik made special Enviro pack for us, so you could see weather synchronization plugin out of the box, by using Adams WAPI where you have integration of many other packages. As I said it is important because we also wanted to increase the visual quality of the project. We also implemented our exclusively made GUI and spawner panel was rewritten to UGUI. Now if we will record new Atavism Editor tutorials they will have a proper graphics quality so it would fit the overall result.
    We also refreshed website, wiki, apanel (with additional functionality to handle maintenance plans properly), there will be also Atavism Live Demo Server where you will be able to play that Atavism Demo. We prepared virtual machines - Atavism ready environment with tutorial how to configure it, to eliminate issues which had Cygwin users, because of the specification of shared ports and such.
    So to resume there were lots of project around activities which we wanted to make to improve that overall quality of Atavism project, which we continue to develop but it is already there, so, from last 3 months, we spent like half of the time for such additional but also important elements, so we could focus on features and improvements for next incoming releases.
    We also started to build whole Atavism ecosystem, so with this incoming release, you will be able to purchase in our store not only Atavism but also our partners products. This initiative is for developers who would like to use Atavism ready packages using additional simplicity and adjustments which we made, for example, mobs where you will get database scripts for mobs, abilities, effects, coordinated effects definitions, with game ready models with some variations depending on the model.
    So for example if developer would like to use Atavism and will want to put some mob into Atavism it will be possible within few steps, so within few minutes that mob will be ready to spawn in-game, with audio, animation, prepared default controller, so we made that to give you an ability to speed up your development.
    Wanna big world, with nice looking foliage and props, rivers, lava and more, take World Streamer and use nice looking models which are in the demo and more, you can grab Nature Manufacture packages, wanna weather synchronization which will give you extra visual quality you can grab Enviro or use one which is implemented, want to put life into your game rapidly, you can grab some mobs from S.F. Bay, if you are using UMA, then you have wide range of armors from WillB, multilingual... no problem, you can grab i2localization and use integration which is already in place, same with great sound and music system like Master Audio, where most of coordinated effects scripts are ready to use it.
    One place to build your MMORPG game, hopefully now more things will be clear for all of you, especially how much amount of work and effort we had to put to make these things done.
  5. Like
    Martin (Dragonsan) got a reaction from rjam in Where is the new version ?   
    Even the worse information is better than no information at all, that is the worst thing and we never avoided any question and I think we are very responsive.
    You should know that with this incoming release we are doing not only new features like pets, weather synchronization, private instances for solo and guilds and some improvements for crafting, new item effect which will give you an ability to create something like bag of items in it with randomly spawned item like loot table and more, but what we also achieved within such short time, which also cost us lots of time for preparation is few other elements like demo  with lots of use case examples showing how to configure: arenas, resources, teleports, buildings, merchants, crafts, drops, banks, npcs, mobs, combat (where you have skills, abilities, effects, coord effects in place), items different types (armors, weapons, consumables, skillbooks...), pets, guild private instance, single player private instance, quests and more. Such demo is important for us because some of you would like to see those examples in real, but also new developers will be able to check how it was configured and use it as references. We were also able to improve some of the important aspects of the demo, so it wouldn't have to be that pink plane in character selection and in general not refreshed for years island map, there weren't too many examples.
    All was possible also thanks to our partners where Nature Manufacture built great environment by implementing part of its own assets, but also S.F. Bay gave us one mob, WillB prepared free starting clothes, Hendrik made special Enviro pack for us, so you could see weather synchronization plugin out of the box, by using Adams WAPI where you have integration of many other packages. As I said it is important because we also wanted to increase the visual quality of the project. We also implemented our exclusively made GUI and spawner panel was rewritten to UGUI. Now if we will record new Atavism Editor tutorials they will have a proper graphics quality so it would fit the overall result.
    We also refreshed website, wiki, apanel (with additional functionality to handle maintenance plans properly), there will be also Atavism Live Demo Server where you will be able to play that Atavism Demo. We prepared virtual machines - Atavism ready environment with tutorial how to configure it, to eliminate issues which had Cygwin users, because of the specification of shared ports and such.
    So to resume there were lots of project around activities which we wanted to make to improve that overall quality of Atavism project, which we continue to develop but it is already there, so, from last 3 months, we spent like half of the time for such additional but also important elements, so we could focus on features and improvements for next incoming releases.
    We also started to build whole Atavism ecosystem, so with this incoming release, you will be able to purchase in our store not only Atavism but also our partners products. This initiative is for developers who would like to use Atavism ready packages using additional simplicity and adjustments which we made, for example, mobs where you will get database scripts for mobs, abilities, effects, coordinated effects definitions, with game ready models with some variations depending on the model.
    So for example if developer would like to use Atavism and will want to put some mob into Atavism it will be possible within few steps, so within few minutes that mob will be ready to spawn in-game, with audio, animation, prepared default controller, so we made that to give you an ability to speed up your development.
    Wanna big world, with nice looking foliage and props, rivers, lava and more, take World Streamer and use nice looking models which are in the demo and more, you can grab Nature Manufacture packages, wanna weather synchronization which will give you extra visual quality you can grab Enviro or use one which is implemented, want to put life into your game rapidly, you can grab some mobs from S.F. Bay, if you are using UMA, then you have wide range of armors from WillB, multilingual... no problem, you can grab i2localization and use integration which is already in place, same with great sound and music system like Master Audio, where most of coordinated effects scripts are ready to use it.
    One place to build your MMORPG game, hopefully now more things will be clear for all of you, especially how much amount of work and effort we had to put to make these things done.
  6. Like
    Martin (Dragonsan) got a reaction from Pebkac in Where is the new version ?   
    Even the worse information is better than no information at all, that is the worst thing and we never avoided any question and I think we are very responsive.
    You should know that with this incoming release we are doing not only new features like pets, weather synchronization, private instances for solo and guilds and some improvements for crafting, new item effect which will give you an ability to create something like bag of items in it with randomly spawned item like loot table and more, but what we also achieved within such short time, which also cost us lots of time for preparation is few other elements like demo  with lots of use case examples showing how to configure: arenas, resources, teleports, buildings, merchants, crafts, drops, banks, npcs, mobs, combat (where you have skills, abilities, effects, coord effects in place), items different types (armors, weapons, consumables, skillbooks...), pets, guild private instance, single player private instance, quests and more. Such demo is important for us because some of you would like to see those examples in real, but also new developers will be able to check how it was configured and use it as references. We were also able to improve some of the important aspects of the demo, so it wouldn't have to be that pink plane in character selection and in general not refreshed for years island map, there weren't too many examples.
    All was possible also thanks to our partners where Nature Manufacture built great environment by implementing part of its own assets, but also S.F. Bay gave us one mob, WillB prepared free starting clothes, Hendrik made special Enviro pack for us, so you could see weather synchronization plugin out of the box, by using Adams WAPI where you have integration of many other packages. As I said it is important because we also wanted to increase the visual quality of the project. We also implemented our exclusively made GUI and spawner panel was rewritten to UGUI. Now if we will record new Atavism Editor tutorials they will have a proper graphics quality so it would fit the overall result.
    We also refreshed website, wiki, apanel (with additional functionality to handle maintenance plans properly), there will be also Atavism Live Demo Server where you will be able to play that Atavism Demo. We prepared virtual machines - Atavism ready environment with tutorial how to configure it, to eliminate issues which had Cygwin users, because of the specification of shared ports and such.
    So to resume there were lots of project around activities which we wanted to make to improve that overall quality of Atavism project, which we continue to develop but it is already there, so, from last 3 months, we spent like half of the time for such additional but also important elements, so we could focus on features and improvements for next incoming releases.
    We also started to build whole Atavism ecosystem, so with this incoming release, you will be able to purchase in our store not only Atavism but also our partners products. This initiative is for developers who would like to use Atavism ready packages using additional simplicity and adjustments which we made, for example, mobs where you will get database scripts for mobs, abilities, effects, coordinated effects definitions, with game ready models with some variations depending on the model.
    So for example if developer would like to use Atavism and will want to put some mob into Atavism it will be possible within few steps, so within few minutes that mob will be ready to spawn in-game, with audio, animation, prepared default controller, so we made that to give you an ability to speed up your development.
    Wanna big world, with nice looking foliage and props, rivers, lava and more, take World Streamer and use nice looking models which are in the demo and more, you can grab Nature Manufacture packages, wanna weather synchronization which will give you extra visual quality you can grab Enviro or use one which is implemented, want to put life into your game rapidly, you can grab some mobs from S.F. Bay, if you are using UMA, then you have wide range of armors from WillB, multilingual... no problem, you can grab i2localization and use integration which is already in place, same with great sound and music system like Master Audio, where most of coordinated effects scripts are ready to use it.
    One place to build your MMORPG game, hopefully now more things will be clear for all of you, especially how much amount of work and effort we had to put to make these things done.
  7. Like
    Martin (Dragonsan) got a reaction from TimSpurgeons in Where is the new version ?   
    Even the worse information is better than no information at all, that is the worst thing and we never avoided any question and I think we are very responsive.
    You should know that with this incoming release we are doing not only new features like pets, weather synchronization, private instances for solo and guilds and some improvements for crafting, new item effect which will give you an ability to create something like bag of items in it with randomly spawned item like loot table and more, but what we also achieved within such short time, which also cost us lots of time for preparation is few other elements like demo  with lots of use case examples showing how to configure: arenas, resources, teleports, buildings, merchants, crafts, drops, banks, npcs, mobs, combat (where you have skills, abilities, effects, coord effects in place), items different types (armors, weapons, consumables, skillbooks...), pets, guild private instance, single player private instance, quests and more. Such demo is important for us because some of you would like to see those examples in real, but also new developers will be able to check how it was configured and use it as references. We were also able to improve some of the important aspects of the demo, so it wouldn't have to be that pink plane in character selection and in general not refreshed for years island map, there weren't too many examples.
    All was possible also thanks to our partners where Nature Manufacture built great environment by implementing part of its own assets, but also S.F. Bay gave us one mob, WillB prepared free starting clothes, Hendrik made special Enviro pack for us, so you could see weather synchronization plugin out of the box, by using Adams WAPI where you have integration of many other packages. As I said it is important because we also wanted to increase the visual quality of the project. We also implemented our exclusively made GUI and spawner panel was rewritten to UGUI. Now if we will record new Atavism Editor tutorials they will have a proper graphics quality so it would fit the overall result.
    We also refreshed website, wiki, apanel (with additional functionality to handle maintenance plans properly), there will be also Atavism Live Demo Server where you will be able to play that Atavism Demo. We prepared virtual machines - Atavism ready environment with tutorial how to configure it, to eliminate issues which had Cygwin users, because of the specification of shared ports and such.
    So to resume there were lots of project around activities which we wanted to make to improve that overall quality of Atavism project, which we continue to develop but it is already there, so, from last 3 months, we spent like half of the time for such additional but also important elements, so we could focus on features and improvements for next incoming releases.
    We also started to build whole Atavism ecosystem, so with this incoming release, you will be able to purchase in our store not only Atavism but also our partners products. This initiative is for developers who would like to use Atavism ready packages using additional simplicity and adjustments which we made, for example, mobs where you will get database scripts for mobs, abilities, effects, coordinated effects definitions, with game ready models with some variations depending on the model.
    So for example if developer would like to use Atavism and will want to put some mob into Atavism it will be possible within few steps, so within few minutes that mob will be ready to spawn in-game, with audio, animation, prepared default controller, so we made that to give you an ability to speed up your development.
    Wanna big world, with nice looking foliage and props, rivers, lava and more, take World Streamer and use nice looking models which are in the demo and more, you can grab Nature Manufacture packages, wanna weather synchronization which will give you extra visual quality you can grab Enviro or use one which is implemented, want to put life into your game rapidly, you can grab some mobs from S.F. Bay, if you are using UMA, then you have wide range of armors from WillB, multilingual... no problem, you can grab i2localization and use integration which is already in place, same with great sound and music system like Master Audio, where most of coordinated effects scripts are ready to use it.
    One place to build your MMORPG game, hopefully now more things will be clear for all of you, especially how much amount of work and effort we had to put to make these things done.
  8. Like
    Martin (Dragonsan) got a reaction from Warborn in Where is the new version ?   
    Even the worse information is better than no information at all, that is the worst thing and we never avoided any question and I think we are very responsive.
    You should know that with this incoming release we are doing not only new features like pets, weather synchronization, private instances for solo and guilds and some improvements for crafting, new item effect which will give you an ability to create something like bag of items in it with randomly spawned item like loot table and more, but what we also achieved within such short time, which also cost us lots of time for preparation is few other elements like demo  with lots of use case examples showing how to configure: arenas, resources, teleports, buildings, merchants, crafts, drops, banks, npcs, mobs, combat (where you have skills, abilities, effects, coord effects in place), items different types (armors, weapons, consumables, skillbooks...), pets, guild private instance, single player private instance, quests and more. Such demo is important for us because some of you would like to see those examples in real, but also new developers will be able to check how it was configured and use it as references. We were also able to improve some of the important aspects of the demo, so it wouldn't have to be that pink plane in character selection and in general not refreshed for years island map, there weren't too many examples.
    All was possible also thanks to our partners where Nature Manufacture built great environment by implementing part of its own assets, but also S.F. Bay gave us one mob, WillB prepared free starting clothes, Hendrik made special Enviro pack for us, so you could see weather synchronization plugin out of the box, by using Adams WAPI where you have integration of many other packages. As I said it is important because we also wanted to increase the visual quality of the project. We also implemented our exclusively made GUI and spawner panel was rewritten to UGUI. Now if we will record new Atavism Editor tutorials they will have a proper graphics quality so it would fit the overall result.
    We also refreshed website, wiki, apanel (with additional functionality to handle maintenance plans properly), there will be also Atavism Live Demo Server where you will be able to play that Atavism Demo. We prepared virtual machines - Atavism ready environment with tutorial how to configure it, to eliminate issues which had Cygwin users, because of the specification of shared ports and such.
    So to resume there were lots of project around activities which we wanted to make to improve that overall quality of Atavism project, which we continue to develop but it is already there, so, from last 3 months, we spent like half of the time for such additional but also important elements, so we could focus on features and improvements for next incoming releases.
    We also started to build whole Atavism ecosystem, so with this incoming release, you will be able to purchase in our store not only Atavism but also our partners products. This initiative is for developers who would like to use Atavism ready packages using additional simplicity and adjustments which we made, for example, mobs where you will get database scripts for mobs, abilities, effects, coordinated effects definitions, with game ready models with some variations depending on the model.
    So for example if developer would like to use Atavism and will want to put some mob into Atavism it will be possible within few steps, so within few minutes that mob will be ready to spawn in-game, with audio, animation, prepared default controller, so we made that to give you an ability to speed up your development.
    Wanna big world, with nice looking foliage and props, rivers, lava and more, take World Streamer and use nice looking models which are in the demo and more, you can grab Nature Manufacture packages, wanna weather synchronization which will give you extra visual quality you can grab Enviro or use one which is implemented, want to put life into your game rapidly, you can grab some mobs from S.F. Bay, if you are using UMA, then you have wide range of armors from WillB, multilingual... no problem, you can grab i2localization and use integration which is already in place, same with great sound and music system like Master Audio, where most of coordinated effects scripts are ready to use it.
    One place to build your MMORPG game, hopefully now more things will be clear for all of you, especially how much amount of work and effort we had to put to make these things done.
  9. Thanks
    Martin (Dragonsan) got a reaction from Moerk75 in Where is the new version ?   
    When we made implementation UMA was in beta 2 then RC version, and a few weeks later they introduced final version, but we were in a different part of the development at that moment, that's why it wasn't integrated with 2.7 final.
    We did it that way, but it's not compatible with everything, it seems that there were some additional changes and adjustments.
  10. Like
    Martin (Dragonsan) got a reaction from Warborn in Where is the new version ?   
    You don't have to worry about it. You have your right to your opinion, still, you also admit on discord that you exaggerated it by saying it was pushed 12 times already and you said you did it on purpose, so I only ask to just be fair and let's stick with the facts.
  11. Like
    Martin (Dragonsan) got a reaction from TimSpurgeons in Where is the new version ?   
    You don't have to worry about it. You have your right to your opinion, still, you also admit on discord that you exaggerated it by saying it was pushed 12 times already and you said you did it on purpose, so I only ask to just be fair and let's stick with the facts.
  12. Like
    Martin (Dragonsan) got a reaction from Aha Mena in How far are the Atavism Cloud solution?   
    We will try to bring back cloud services along with next release.
  13. Thanks
    Martin (Dragonsan) got a reaction from Aha Mena in How far are the Atavism Cloud solution?   
    The release should be available by the end of the week.
  14. Thanks
    Martin (Dragonsan) reacted to Aha Mena in How far are the Atavism Cloud solution?   
    Thank you. This platform is really succeeding and making progress nowadays. Thank you for putting in so much work on it.
  15. Thanks
    Martin (Dragonsan) reacted to Bamsen in [UPDATE 17.05.2016v0.2] Atavism Website Base   
    Cant wait until I can use it on VM But I guess we will wait I tried but the documentation is all over the place. or outdated I look forward to a new guide for the new atavism you guys are amazing
  16. Thanks
    Martin (Dragonsan) got a reaction from Netsun in Atavism Recommended Environments   
    I see. We thought it was obvious but it's better to give more information than less. thank you for a suggestion.
  17. Thanks
    Martin (Dragonsan) got a reaction from Warborn in [UPDATE 17.05.2016v0.2] Atavism Website Base   
    Yes, of course, I mean there are many installation options which are taking many hours to test and support them all is really time consuming. We would rather spend that manpower on new features and improvements.
    To resume we will support installation on any Linux distribution, but manuals will be for Ubuntu and CentOS and for less advanced users we will provide virtual machines for those systems, which will have all required software installed, and you will just follow installation process normally as you would on already prepared Linux.
  18. Like
    Martin (Dragonsan) got a reaction from Warborn in Atavism Recommended Environments   
    I see. We thought it was obvious but it's better to give more information than less. thank you for a suggestion.
  19. Like
    Martin (Dragonsan) got a reaction from Warborn in [UPDATE 17.05.2016v0.2] Atavism Website Base   
    After next release we will remove support for XAMP, WAMP and all of their variations and also Cygwin as they are causing too many troubles to the clients. It will be possible to run Atavism on these systems, but we won't provide support to do so. Instead you will get two virtual machines (centos, ubuntu) which you will be able to deploy on free VirtualBox Oracle software. You won't have experience ports issues and such virtual machine will be setup for Atavism with Atavism in place including database, files and settings, so installation will be really simple.
    Regarding your issue, you don't have to use installation PHP files, instead you can just import SQL files directly to your MySQL and follow this few steps.
    Import data to your DB engine (MySQL) there are 4 files located in “Server_location_files/sql/”
    admin.sql atavism.sql master.sql world_content.sql In command line for each file type:
    mysql -u <username> -p <”filename.sql”
  20. Thanks
    Martin (Dragonsan) reacted to LW2424 in Server   
    Oops, accidentally read the question wrong and voted the wrong way. I do not care that I have to restart the server when you add something. If you do not restart it, then the data base will not be updated, the clients will not be updated. No one can use your stuff you put in the game.
    Also, I would prefer resources be spent on other things than trying to do what as far as I know, no other large MMO has been able to do. Downtime is part of an MMO. Maybe it would be useful in prototyping but for an actual live game it is not very efficient. Most players know that the server has to be reset. Best thing to do is to save everything and do an update/server reset once a week.
    So, subtract one I do not like vote. I blame it on the migraine.
  21. Thanks
    Martin (Dragonsan) reacted to Dakora in Congratulations !!!!   
    Atavism just leveled up!!!!
    Thanks Team for this great release. Thanks for all your hard work to give this to us.
    Thanks Neo selling Atavism to these guys so we can further along Atavism.
    Its been a long haul but testing some of the new features I'm totally impressed with the end result.
    Thank you, Thank you, Thank you!!! 
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