delmarle Posted July 12, 2016 Report Posted July 12, 2016 the event if (eData.eventType == "LOADING_SCENE_END") is not called while eData.eventType == "LOADING_SCENE_START" is called using UnityEngine; using UnityEngine.UI; using System.Collections; using AtavismExtend; public class UI_LoadingScreen : MonoBehaviour { #region fields #endregion #region MonoBehaviour void Start () { RegisterEvent (); } #endregion #region ATAVISM logic private void RegisterEvent() { AtavismEventSystem.RegisterEvent("LOADING_SCENE_START", this); AtavismEventSystem.RegisterEvent("LOADING_SCENE_END", this); AtavismEventSystem.RegisterEvent("PLAYER_TELEPORTED", this); } public void OnEvent(AtavismEventData eData) { if (eData.eventType == "LOADING_SCENE_START") { print("LOADING_SCENE_START"); } if (eData.eventType == "LOADING_SCENE_END") { print("LOADING_SCENE_end"); } } #endregion } Quote
UYLA Posted October 2, 2016 Report Posted October 2, 2016 hello delmarle, i remember you found +/- 40 bugs. is possible to post them ? ++++ Quote
kiugetski Posted October 3, 2016 Report Posted October 3, 2016 hello delmarle, i remember you found +/- 40 bugs. is possible to post them ? ++++ ive also made a bug report on the support there is a lots of bug Quote
sooms Posted October 15, 2016 Report Posted October 15, 2016 Thanks for the heads up. I'm fixing up some loading screen stuff at the moment, so will add that in as well. Quote
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