Jump to content

Recommended Posts

Posted


Hi everyone


First of all, I want to say a huge thank you to the Atavism team. Atavism is an incredibly price-performance friendly ecosystem. To be honest, without it, even dreaming about making a game would be very difficult. I'm so glad you guys exist🧿


I've been thinking that using Unreal Engine instead of Unity would be a much better fit for my project, so I’m planning to wait for the UE5 version of Atavism. I have three questions regarding this and the future of the platform:

1. UE5 Version Licensing
Will the licensing for the upcoming UE5 version be more expensive compared to the current Unity version, or will it follow a similar pricing structure?


2. Custom Development System Pricing
I've been reading some discussions on the Discord server about the upcoming custom development system. If I understood correctly, it will operate on three different models:
 * Custom coding for individuals
 * Public project-integrated coding
 * Enterprise/Company-specific solutions


My question is: Will there be a standard hourly rate for these services (e.g., $50, $60, or $70 per hour), or will the pricing be tailored specifically per system/request?


3. Laptop for UE5 + Atavism
To make sure I don't run into performance issues when working with UE5 and Atavism in the future, I am planning to buy a new laptop. I'm eyeing the  Acer Nitro V 17 AI


 Processor: AMD Ryzen 7 260
 Memory: 32 GB DDR5 RAM
 Graphics: NVIDIA GeForce RTX 5060 
 Storage:512 GB  NVMe SSD
 

I am trying to improve my English, so I used translation tools to help me write this. Apologies if there are any weird sentences or mistakes


Thanks in advance for the answers 🌄

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recommended Cloud Solution


    ksweb.net

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.