Klungo Posted October 16, 2019 Report Posted October 16, 2019 Hey Guys, i have the following problem, if i import the atavism Asset into my project, my Enviro sky and weather get the following errors: Shader error in 'Enviro/Standard/RaymarchClouds': failed to open source file: '../../../Core/Resources/Shaders/Core/EnviroFogCore.cginc' at line 22 (on d3d11) Compiling Vertex program Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR Shader error in 'Enviro/Standard/EnviroFogRendering': failed to open source file: '../Core/EnviroVolumeLightCore.cginc' at line 32 (on d3d11) Compiling Vertex program with ENVIROVOLUMELIGHT Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR without any atavism asset importet the enviro sky and weather package works fine. I really dont know what of the atavism package breaks my enviro down, hope to get some help. kind regards klungo Quote
Klungo Posted October 16, 2019 Author Report Posted October 16, 2019 I fixes this problem by deleting enviro, uninstalling post processing and textmesh pro, closing unity and delete shader folder and shader database file in the library folder. After that i reinstalled text mesh pro and post processing and enviro - it works all fine now. Quote
Martin (Dragonsan) Posted October 16, 2019 Report Posted October 16, 2019 Sometimes Unity can trick us, and scripts or shaders are not compiled until something will trigger it, maybe the trigger, in this case, was Atavism import. The issue you have is related to the shaders, while Atavism is not using shaders at all, but the 3rd party assets are. Quote
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