Telarin Posted May 28, 2020 Report Share Posted May 28, 2020 Does Atavism currently have any mechanism for supporting voxel based destructible terrain or does it use static heightmap terrain? Does Atavism have the ability to support player construction out-of-the-box, or is this something that developers would have to build a plug-in for themselves? Quote Link to comment Share on other sites More sharing options...
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