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Atavism Online

Customization


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Hello!

I'm curious about Atavism license and customization availability.

Your 499$ license says up to 1000 concurrent users and that you can stack this license to go further, does that mean i would have to buy 2 full 499$ licenses in order to have 2000 players in "my game"?

 

For customization, i do not know much C# but i know much of Unity's basics.

And i am willing to buckle down and learn C# ofc.

Does this plugin give me absolute controll? Can i add my own scripts and features, tweak already implemented features etc.

Essentially i want the core and build my castle upon this, hoping Atavism is that core for me.

 

Edit: Your demo does not seem to work at all, installed, launched, inside the game, cannot attack any monsters, cannot pick up any quests at all, no systems work

Ty

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Hello, sorry, we were mostly off until 7/8 August. Except for our coders that worked on the next release, but they are not handling any support to work more efficiently.

As for your questions.

On 8/5/2021 at 2:19 AM, Gunther Wolfgang said:

Your 499$ license says up to 1000 concurrent users and that you can stack this license to go further, does that mean i would have to buy 2 full 499$ licenses in order to have 2000 players in "my game"?

Yes, that's correct, you are basically stacking these licenses on top to handle more CCU. Also, because each new license has 160 days of updates included, these are also stacking on each other, so 2 licenses will give you 360 days of updates included, and you can extend them further with separate maintenance packs https://www.atavismonline.com/home/atavism/atavism-maintenance-plans

On 8/5/2021 at 2:19 AM, Gunther Wolfgang said:

For customization, i do not know much C# but i know much of Unity's basics.

And i am willing to buckle down and learn C# ofc.

Does this plugin give me absolute controll? Can i add my own scripts and features, tweak already implemented features etc.

Essentially i want the core and build my castle upon this, hoping Atavism is that core for me.

The client-side is fully opened, so you can add or modify anything you want. As for the server-side, most is open, but the closed part is related to the licensing checks and low-level networking. You modify nearly everything there using AGIS. We are providing information on how to set your environment https://unity.wiki.atavismonline.com/project/setting-up-the-agis-in-eclipse/ how to build your server https://unity.wiki.atavismonline.com/project/building-and-testing-your-agis/ how to work with messages https://unity.wiki.atavismonline.com/project/working-with-messages/ and more.

On our Discord server, you will also find channels where developers are sharing ideas and some modifications.

We are constantly working on new releases where we are providing 2-3 major releases yearly and the same minor ones, depending on if they are necessary as the minor ones contain mostly bug fixes. Here you can find our roadmap https://www.atavismonline.com/atavism/roadmap and if there is anything that you would want to see, but it's not on our official roadmap, you can post it in the new features and improvements requests on the forum https://forum.atavismonline.com/forum/23-new-features-and-improvements-requests/ and from there we are implementing some of devs ideas with each release, and tagging them with Atavism version, so you can see what elements were implemented and in which version.

On 8/5/2021 at 2:19 AM, Gunther Wolfgang said:

Edit: Your demo does not seem to work at all, installed, launched, inside the game, cannot attack any monsters, cannot pick up any quests at all, no systems work

We just checked and the server run out of disk space. It's a pretty small server, and we are clearing logs from time to time.

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