Cold Posted January 23, 2022 Report Posted January 23, 2022 When using the revive effect, no matter what I set the "% Given" values to, the player is always healed to full health and mana.
Martin (Dragonsan) Posted January 24, 2022 Report Posted January 24, 2022 Just as I remember it's adding this percentage in addition to the percentage that is set in the respawn setting, so if you set it to 50%, and by default after the respawn you have 50% as well, then it's 100% in total. The default respawn value is set in the stats module for each vitality stat separately.
Martin (Dragonsan) Posted March 27, 2022 Report Posted March 27, 2022 We modified this element in the 10.6 version.
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