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Martin (Dragonsan)

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Posts posted by Martin (Dragonsan)

  1. 19 hours ago, TeddyCRAM said:

    I am having an issue with the Atavism Manager.

     

    I have the windows standalone server install and everything is working perfect. I can login to the game and test it and the Window manager is working and says everything is connected. I just cant get the small icons to turn green. Is there something i need to do? They just keep flashing at me.

     

     

    Also second question:

    When I add new skills and abilities via the Standalone Editor and then launch the game in the Unity editor I cant see the added items until I completely restart the auth/world/database server. Is there a faster way ?

     

     

     

     

    ID.PNG

    These controls in the Atavism Standalone Editor are only for the Atavism Virtual Machine or Atavism Cloud Servers. It's because they require an additional configuration. For Windows Manager status and controls are directly in the Manager.

    Atavism server uses a caching system, to prevent querying database constantly and cause unnecessary overhead, that's why the server restart is required to load new entries and configuration.

  2. 5 hours ago, Helix said:

    Hi Todd!

    I would just let you and others that might find this thread having the same question know that we post automated update scripts for the Cloud Server on the Atavism Discord server :)

    But I realize that some of you are not on Discord, so I will start posting the update scripts on the forums as well.

    Perfect, thank you.

  3. Yes, the server was in version X.3 and it has some custom elements like footsteps, audio elements, and we are updating it to the newest version X.5. It's taking time, especially that we were busy with the preparation of the newest patch that we released yesterday, but I think we should be able to start the server soon. I'll let you know when it will be live, and you will also see the online status in the forum in the right section on the main page.

  4. The prompt problem could be due to '' characters, sometimes when you are copying such command and pasting it's causing an issue, but basically this command let's you to create a user with native password. You can also use similar command to alter user, but instead of create user you would have to use alter user at the beginning of it.

  5. You can just create a user with native password authentication

    CREATE USER 'jeffrey'@'localhost' IDENTIFIED WITH mysql_native_password BY 'password';

    CREATE USER 'jeffrey'@'localhost' IDENTIFIED WITH mysql_native_password BY 'password';

    And then grant privileges to the admin, atavism, master, and world_content databases

  6. Ensure that the server port 3306 is accessible from your PC. You can do this with telnet or nmap (Linux). First do this locally to ensure that the database is running like

    telnet 127.0.0.1 3306

    or

    nmap 127.0.0.1 -p 3306

    If it will work then use server IP on the server, like

    telnet YourServerIP 3306

    or

    nmap YourServerIP -p 3306

    If it won't work (port will be closed), then there are two options:

    1. MySQL is bound on the localhost address only, and you need to change it in the MySQL configuration file (usually in the /etc/mysql/mysql.conf.d/mysqld.cnf) you need to modify entry 

    bind-address from 127.0.0.1 to 0.0.0.0

    and then restart MySQL service

    sudo systmectl restart mysql

    2. Your server firewall is blocking incoming connection. In this case, depending on your configuration you have to disable it or open 3306 port.

  7. 2 hours ago, johnskiii said:

    I spoke too soon, I cannot enter the world. Says "servers at capacity"

    This is something different. This means that your license key or email that you set in the world.properties configuration file are incorrect, your server doesn't have access to the internet or it cannot resolve domain names.

     

  8. There are various elements that can affect your harvesting time like item, which you are configuring, but also VIP, and effect that can be assigned to a region, passive ability, skill on your character, maybe there is such configuration? Maybe just try to create a new character?

    With each release we are providing information on how to update your project, of course, the more custom code you will have, the more time consuming to update it, but it's hard to prevent that.

  9. We can troubleshoot it if you want. I can install X.3 version on my end, but I think it would be better to upgrade Atavism to version X.4, and probably within a week or two, version X.5 will be released with a percentage for both harvesting and crafting. Is it a fresh project or do you have some setup that you wouldn't want to lose? I'm asking if an upgrade would be more appropriate for you or fresh installation could be an option?

    In X.4 you will also be able to set negative values for bonuses and stats

    image.png

  10. I'm sorry that you think this way. We have over 100 tutorials and more than that documentation pages. With each release we are providing information about new modules and modified features as well as there are always some new tutorials, but I understand that there is always room to improve, and we are working on it. Some tutorials are outdated, but if something is subject to change, we are not recording them, as we know that within a month or two it will become obsolete again. Maybe it's a mistake, but this way we can optimize our work a bit and focus on other elements instead of recording videos for the same functionality multiple times.

    If you have any issues with configuration or you don't know how to do it, just let us know, and we will help you the same as we are helping other devs using Atavism.

    I'm not sure what you mean by 999+ issues and our demo. If you are having any issues just let us know and give us chance to help you fix them, that's for support is.

  11. We didn't record new tutorials about resource nodes as they will be updated and heavily modified in the incoming version that will be released this month.
    Anyway, you can create passive ability (preferably friendly effect ability as it will have a 100% success rate and won't take miss into account), then create passive bonus effect, and set harvest bonus. After that create or add the ability into the item/weapon as a passive ability, so once the item will be equipped bonus will be applied, and you will be able to gather resources faster or slower, depending on how you will set your bonus.
    You should be able to modify harvest time only by value and not by percentage. The percentage is not in use for this bonus type which you can check in the bonuses section in the Editor

    image.png

    But it doesn't change the fact that it shouldn't let you put something that is not handled in the Editor. In the incoming version, the percentage will be available for both harvesting time and crafting.

    I was trying to reproduce the result you were having with percentage, but it wasn't handled in the code, and on my end, it didn't change anything and only value worked as intended.

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