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Martin (Dragonsan)

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Posts posted by Martin (Dragonsan)

  1. Unfortunately, the upgrade procedure is not so friendly as the installation but we have this in mind as well for the future. Anyway, there are two ways:

    1. if you haven't done any significant changes to the Atavism server, you can just backup your database, cancel your cloud server and create a new one with the newest version.

    2. You can follow the Custom Linux upgrade procedure, to update the 10.3.0 to 10.4.0. We are providing step by step procedure for it in the release notes https://unity.wiki.atavismonline.com/project/atavism-x-4/

     

  2. Items have fixed, defined stats, not ranges. This design lets you easier balance items after you will release the game, because if you would want to balance them with random values, then it wouldn't be fair with players. That's why we didn't implement this system, so even it's not available out of the box, it's possible to code it.

  3. Quote

    Could i not just create a new crafting station that only requires an item in the socket; and then i should just be able to check the item sockets of each of that station type that has the item ? 

    There are two crafting systems in Atavism, grid based and crafting book one. If you will use crafting book there is no place to drag and drop items to use crafting station as it will check your backpack what you can craft, and present numbers near recipe entries.

    On 4/23/2021 at 5:49 AM, Mars said:

    Another thing that i wanted to do was have a list of recipes (that the player can get, that are dimmed) and then the player needs to find/discover the recipes.

    You would have to code it on the client side, because client is presenting known recipes, but all recipes are sent by the server and kept in the prefabs cache. You can check how to access them on the client.

    On 4/23/2021 at 5:49 AM, Mars said:

    I'd think modifying the crafting stations to not just generate items but require items to be present (see anvils, crucibles etc. in 7 days to die) would be adventagious for some game creators ..

    By this you mean something like "fuel"?

  4. Hello, yes, we are aware of that and we are planning to do code refactoring this year, it's even on our roadmap https://www.atavismonline.com/atavism/roadmap and it's a normal process after so many features and improvements have been implemented, but at this point, I have no ETA for this element yet.

    We are a bit behind our schedule with the release, as COVID caught us badly a month ago, and now after our isolation and families quarantined we are slowly coming back to work.

  5. Hello, of course.

    First, not sure what you mean by the latest version of Unity, as I believe it's 2021.1 and it's not supported by Atavism. I mean you can use it, but you would have to do two small changes in files, and I don't know if there are any other elements except that, as we haven't tested it yet. This version is pretty new.

    As for your issue, it seems you haven't got installed the Atavism server and your database world_content doesn't exist. What installation method are you using for your server?

  6. We haven't done such integration, but in my opinion, for MMO games such voice chat would cause a massive hit on your server performance and bandwidth.

    Anyway, it's definitely possible to implement it, as the server has the position of all players, so you would have to integrate it with that. It would be necessary to have such a solution integrated with Unity, so the server would send information who should hear you. I think you would have to use some kind of API of the voice chat, that would have to take arguments, like players positions, you would be connected to the voice chat server, and voice chat server would receive data about players positions to send voice to specific players.

  7. Hey, the threat is already implemented and it's based on damage dealt, and you can also alter it using additional effect for classes that don't do much damage, but should be able to keep aggro of enemies like tanks.

    To present specific stats for specific classes, you would have to code this and check what is the class of the player and enable some UI element.

    Colors are defined in the Login Scene -> Scripts -> Atavism Settings 

    image.png

  8. You can have multiple java versions, the most important is what environment parameters you have within your system. To ensure that your server is running with java 11, check proxy log or any other log, and find parameter 

    java.runtime.version = 1.8.0_151-8u151-b12-0ubuntu0.17.10.2-b12

    If you will have Java 11 there, you cna try to uninstall this version and keep only 8

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