AlanGreyjoy Posted September 9, 2016 Report Posted September 9, 2016 Hey guys, So I wanted to show a very VERY early design for a desktop application I am making called ATAVISM ADMIN PANEL. We all know how tiny the built in editor is and how it can get a little frustrating to use sometimes. Nothing to do with Atavism, but its more with unity. There really is only so much you can do to the editor. Now this is a very very early design, so there will be changes. Future Plans: FULL atavism database editor FULL server management software (Kick, ban, player coords, logs, everything.) Drag and drop (minecraft) style recipe editor Can be run from ANY computer with or with out unity installed. (All you need is the MySQL user and pass) Stay tuned for more info and details! *This will be a "for purchase" program. I don't have a price point yet, but I will drum one up soon. Quote
br20o0ly Posted September 9, 2016 Report Posted September 9, 2016 good job and modern desgine i'm very exuited about this project Quote
AlanGreyjoy Posted September 15, 2016 Author Report Posted September 15, 2016 Just wanted to post a status. I am still working on this every chance I get. It really is a massive undertaking... But it will be done and it will be awesome You'll be able to do data entry from anywhere, with or without unity even installed Maybe atavism will add a "Editor License" option. So you can buy a seats for your data entry team without buying them a full atavism license And as long as you or your team has good naming conventions, then adding icons through this editor will work as well. I also found two new options for us to use in the mysql database. Item categories and sub categories! I'll be adding that into my editor. It will make finding items a lot more easy and convenient. If you click on ADD anywhere you need to add an item You will get a Item Search box As you can see, good things are coming Quote
neojac Posted September 15, 2016 Report Posted September 15, 2016 Alan can you shoot me a message on Skype to have a chat. Looking good so far. Quote
kiugetski Posted October 1, 2016 Report Posted October 1, 2016 that is how i would like to see atavism online board pro look one thats is awesome looking is plygame make everything much simpler and easy to find stuff Quote
Devaztation Posted November 12, 2016 Report Posted November 12, 2016 any new updates on this or has it been stopped? Quote
AlanGreyjoy Posted November 12, 2016 Author Report Posted November 12, 2016 Not stopped at all! My HDD took a poo, I didn't lose any of the program, but I did have to reinstall the atavism server and everything else with it. It's taking longer... only cause I keep finding more and more unused sql data columns. So just looking at the atavism editor in unity and making controls based on that is not working that great. I would like to have our stuff saved to all columns and tables, even if Andrew does not have the coded to work in atavism yet. Once they are, then all your items will be good to go I'll post some screens a little later! Thanks for the interest! Quote
atone Posted November 19, 2016 Report Posted November 19, 2016 Look great! Waiting for this! Please keep going! Quote
Rakinare Posted February 5, 2017 Report Posted February 5, 2017 Hey, is this still being developed? Looks awesome! Quote
AlanGreyjoy Posted February 5, 2017 Author Report Posted February 5, 2017 Yes I am still making this. I am making it at the same time as I make my game. It's not hard to program at all.... its just super tedious with all the WinControl swaps I have to do. And making Atavism 2D compatible is taking up most of the time. But don't worry, It will come out Quote
MDB2313 Posted February 24, 2017 Report Posted February 24, 2017 This looks so amazing and would be very helpful. I can't wait until you launch it and make it available to everyone. Quote
AlanGreyjoy Posted March 2, 2017 Author Report Posted March 2, 2017 Whelp... I am going to be working on this for the time being as I wait for a few of my hired artists to finish up. I changed the way it looks. The old way was with WPF.... I hate WPF. I am also trying to work out a way to send data from unity to the application. That way, you don't have to write down xyz positions for markers and when you make an item, you can import them into your atavism project. So by the end, this will be a desktop application AND a unity script that will work together. I tried to grab the OLEObjectData by draging and droping a gameobject from unity INTO my program, but the data is garbage, as I know it would be. So a unity script will have to be made. No problem though Stay tuned! Quote
MDB2313 Posted May 3, 2017 Report Posted May 3, 2017 Any update on this project? I would love to buy this! Quote
kiugetski Posted May 24, 2018 Report Posted May 24, 2018 oh many thats much better then the atavism look lol Quote
Martin (Dragonsan) Posted May 24, 2018 Report Posted May 24, 2018 Yes, for sure, we thought about rewriting Atavism Editor, but as @AlanGreyjoy said it's really time-consuming work, so after we took over the Atavism project we decided to implement some improvements into present Atavism Editor like copy/paste and missing filters features along with handling our virtual machines restarts and checking status. We have still in mind faster and more friendly Editor, but not yet. There will be some downside of editor outside unity, so paths to the icons, paths to the prefabs like coord effects, so there are few additional elements which should be considered. Still, it looks good @AlanGreyjoy I hope you are still developing it. Imagine that we made new website, forum, documentation, tutorials, new elements in apanel beside obvious 2 releases within 6 months, where we totally rewritten GUI, implemented many additional packages from our partners along with integrations like Master Audio, World Streamer, Enviro, Posptrocessing Stack 2, I2Localization, there is Live Demo, there are many new features like weather synchronization, pets, arenas, social and much much more improvements for craft, buildings, guilds and more not to mention about fixes. Quote
AlanGreyjoy Posted November 6, 2018 Author Report Posted November 6, 2018 I honestly forgot all about this lol.. I moved to another state. Took a full time developer job in Austin, Texas for a MSP company. Had another child, another one on the way. That makes 4 kids. Busy busy busy! The last thing I remember doing, was researching how to make prefabs OUTSIDE of unity.... which I in-fact did figure out. And it was super stupid easy to do. Will I continue this project? I don't see why not. In fact, a webapp may be a better option than a windows program. The whole point of this project, was to make it easier for other team members that do not have unity, to make quests and other new stuff. A technical artist does not need unity or atavism. They just simply need an editor to make items, quests, stat changes, etc etc. I'll sit on it for a bit. spywaretof 1 Quote
DavyM Posted July 1, 2019 Report Posted July 1, 2019 @AlanGreyjoy Hey Alan, Any chance you will ever finish this or should we stop hoping for it? I sure hope you will continue, I would love this addon! Greetings, Davy Quote
Martin (Dragonsan) Posted July 2, 2019 Report Posted July 2, 2019 20 hours ago, DavyM said: @AlanGreyjoy Hey Alan, Any chance you will ever finish this or should we stop hoping for it? I sure hope you will continue, I would love this addon! Greetings, Davy Yes, it would be nice to have a separate Atavism Editor outside Unity, but I think the present version which is inside Unity which we rewritten is much better, faster, has copy paste functionality, multilanguages support, options to restore deleted data or delete them permanently, keeping some important constraints in terms of instances or combat, it's scalable so you can resize its area properly. So, there are lots of new features and it's working super fast because of no caching overhead. Also, there is one downside of such software (it should be available for all platforms like Windows, Linux, Mac), and not everything would be possible with it, for example saving objects from the scene like regions, interactive objects, resources, etc. Sergey 1 Quote
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