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Help with a problem : Waiting until 6 pillars are triggered before calling an coordeffect event (with effects)


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So, i wanted to have an object in world, where i can get the player to add the missing object components to fix a pillar; when all 6 pillars are repaired, an event could be triggered to all players that triggers (a coordeffect? / Advanced Dissolve which loads in a portal object) with an animation for all players, and makes a portal available to all players to enter a new scene. I'm not sure where to start with waiting for all 6 pillars to be completed, i can only see a way to make an event happen when a single pillar is activated. Am i missing something ?

Since multiple players can complete it, i also don't know how to track when a pillar is repaired.

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  • Mars changed the title to Help with a problem : Waiting until 6 pillars are triggered before calling an coordeffect event (with effects)
13 hours ago, Martin (Killersan) said:

This is not something that is out of the box, you would have to code it to gather all pieces of something to make it work.

Okay is there a specific space in AGIS i should inject the code to deal with the different pieces?  Or just make a whole new JAR to deal with it ?

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