Jump to content

Recommended Posts

Posted

I was thinking about building a "Quest Board" into my game. Something like this:

 

1. The user would interact with an object "quest board".

2. Upon interacting with the object, a list or grid would be presented of local quests.

3. The user would be able to select/read quests.

4. upon accepting the quest, the quest would begin as it would from and NPC etc.

 

I figured out how to start a single quest from an object, but not be able to select quests. If I could figure out how to load a list of quest types, the user could be presented a grid using Unity GUI.

Can I get a hint to how this could be done in 10.5 or is this not possible a this time?

Thanks for your help...

  • 4 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recommended Cloud Solution


    ksweb.net

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.