Todd Daniell Posted October 18, 2021 Report Posted October 18, 2021 I was thinking about building a "Quest Board" into my game. Something like this: 1. The user would interact with an object "quest board". 2. Upon interacting with the object, a list or grid would be presented of local quests. 3. The user would be able to select/read quests. 4. upon accepting the quest, the quest would begin as it would from and NPC etc. I figured out how to start a single quest from an object, but not be able to select quests. If I could figure out how to load a list of quest types, the user could be presented a grid using Unity GUI. Can I get a hint to how this could be done in 10.5 or is this not possible a this time? Thanks for your help... Quote
Martin (Dragonsan) Posted November 14, 2021 Report Posted November 14, 2021 Out of the box, it wouldn't be possible, it would require some coding unless you would have a board but each object on the board would be a separate interactive object that would give you the quest. Quote
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