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Posted

I had inquired a long time ago about allowing negative numbers in the database and I was told it was coming in a later build but I have not seen it in the list yet.  I am wondering because I was trying to have negative effects but entering negative numbers into the editor for items and skills but was told the database didn't allow negative numbers.  Has this been resolved to where we can use negative numbers yet?

Posted

From a developer stand point why not allow negative numbers in all aspects (items, stats, etc...) as it gives the developer a lot more freedom for their game design?  Shouldn't be to hard to just allow negative numbers everywhere.

Posted

It's because stats shouldn't be negative, and there weren't handle properly before, so if you had a damage with negative value, then you would start to heal the enemy, so it wouldn't work as it should. These things are not hard, but keep in mind that Atavism has over 400k lines of code right now :) and there are a lot of things that could be improved. Like in any MMO there is always room to improve, multiply it by X where Atavism is designed with the most configurability in mind and not for a specific game and logic.

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