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Everything posted by Martin (Dragonsan)
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Instance marker is used when teleport localization isn't specified, for example, when admin is changing instance and position is not defined, then the default marker is used.
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Issues in creating a new character in demo-project
Martin (Dragonsan) replied to anders's topic in General Discussion
Great. -
Maybe you have a typo in the world.properties configuration file where your license key and email are defined? Can you send me your email in private, so I could check it in our logs if your server even queried our licensing servers?
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Check if this situation with license verification occurs always or often, if yes, then try to check your DNS when the issue occurs.
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Yes, because if the license cannot be verified, users cannot connect to the world.
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Issues in creating a new character in demo-project
Martin (Dragonsan) replied to anders's topic in General Discussion
Ensure that you entered bind address on the server as 0.0.0.0 instead of 127.0.0.1. This part should be in the video as well as you set your firewall rules both on the server and in the Google Cloud. -
All what you described is the result of the "License verification failed" message. It can occur if your sever during startup won't have internet connection or won't be able to resolve DNS names. if this will occur again, try to simply ping our atavismonline.com website or just simply open it in the browser.
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Issues in creating a new character in demo-project
Martin (Dragonsan) replied to anders's topic in General Discussion
Sure. Atavism Standalone Editor uses direct database connection. Ensure that your database port (default 3306) is open and accessible using telnet from your PC. telnet YourServerIP 3306 If you don't have the telnet command on your PC, use this in the command line with administrative privileges dism /online /Enable-Feature /FeatureName:TelnetClient -
Issues in creating a new character in demo-project
Martin (Dragonsan) replied to anders's topic in General Discussion
Usually it means that the server is not using Java 8 but another version. Please verify that you have proper java version installed. -
Yes, I think so, but the resource nodes would have to be instantiated dynamically in this case, because currently they are based on the database entries. Depending on the plugin/server you are modifying, logs will be in the atavism_server/logs/world/server_name logs file. I think resource nodes will fit, but you would have to instantiate such resource nodes and refresh the resource node list, to let the logic work further.
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trying to install server onto ubuntu
Martin (Dragonsan) replied to feartheway's topic in General Discussion
It's all about open ports, proper IPs, and access to the database. I'm glad you are up and running -
Presentation and doubts about mapping
Martin (Dragonsan) replied to LordAioria's topic in General Discussion
integration with WS2 is as simple as having WS2 package imported and ticking a checkbox. https://unity.wiki.atavismonline.com/project/world-streamer-integration/ -
Presentation and doubts about mapping
Martin (Dragonsan) replied to LordAioria's topic in General Discussion
Hello Manuel. For better performance and proper streaming, you will want to use World Streamer 1 or 2 that you can find on the Unity Asset Store or SECTR. They are very similar, but WS is recommended by us because Atavism has included integration for it out of the box. Same as in the previous point, streaming will solve most of these problems, but I would use it at the very end, as using it earlier will extend your designing and building time by X times, so I would get to know the software to know how to use it, and how to organize your structure, and then at the very end use streaming solution. As I understood correctly, you are thinking about preventing from floating-point issue and moving your player to 0,0,0 each time he will reach a value high enough? If so, as far as I know, it's not used in MMO games, as you are not alone in the game where you can move all objects, mobs, and the whole world by X, Y, Z, as there are other players, other mobs, that are visible by others, buildings, etc. I would do that, but I think you won't even have to do that. Map in the demo is 0,5x0,5km, while pretty safe map size in Unity is 8x8km, I would go max 16,x16km, which is extremely big. If it won't be big enough for you, you can always have a teleport to another map through some portal, canyon, etc. Massive worlds are risky due to huge navmesh, more resources that you will need to handle them in the editor, etc. Atavism uses a server-side that is authoritative, so spawning mobs is handled by admin using an in-game spawner. The same for NPCs, so right now you wouldn't be able to spawn them using Gaia. Not sure what you mean by items are also handled by the server like most Atavism's elements, so you are creating items in the Atavism Standalone Editor and then assigning them to loot tables, resource nodes, quests, starting player templates, etc. -
Adding my terraforming mechanics to Atavism
Martin (Dragonsan) replied to us536th's topic in Collaboration and Networking
You would have to receive and save changes on the server, and then send these data to players so they could recreate these terrain changes, but it's important that such terraforming system would work in a deterministic way. -
trying to install server onto ubuntu
Martin (Dragonsan) replied to feartheway's topic in General Discussion
This can occur in a case where the server doesn't have access to the Internet, outgoing port 443 (HTTPS) is closed, or cannot resolve DNS names. is it possible that you have an incorrect client version like it's not 10.5.0 for some reason? This is simply due to disconnection from the server, so it's more like a result rather than the actual reason. -
trying to install server onto ubuntu
Martin (Dragonsan) replied to feartheway's topic in General Discussion
Keep in mind that 5052 is UDP port. can you check if the port is accessible Can you verify that the port is accessible on the sever machine on the interface where you have your IP 192.168.1.157? nmap -p 5052 -sU -P0 192.168.1.157 and if it will work, try to do it from a different machine. Basically if the server is starting properly, then the only way that can cause this is firewall on the server or on the client. -
trying to install server onto ubuntu
Martin (Dragonsan) replied to feartheway's topic in General Discussion
It seems like your client cannot connect to the world server on IP 192.168.1.157. Are you sure that the server is running? If so, check if your firewall is not blocking connections. -
Error: Table 'admin.server' doesn't exist
Martin (Dragonsan) replied to nkl1996's topic in General Discussion
It usually means that the database wasn't fully imported. Try to reimport it. If you are using Atavism Windows Manager, you can use this button, but keep in mind that it will wipe your data, and just wait until all black windows will be closed. -
trying to install server onto ubuntu
Martin (Dragonsan) replied to feartheway's topic in General Discussion
Check your proxy log file or send it to me in private. There should be information if your server is properly setup (IP, prots, etc.) -
You mean to extend the maintenance? If so, it's actually cheaper. Additional 1 year is for $144, and now it's on 50% sale, so it's $72 for a whole year of upgrades.
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I don't know what license type you have, but if you have 1000 CCU and it's not subscription one for $29 monthly, then it's permanent.
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Maintenance is used where you are using Atavism Permanent license, and yes, no matter when you will purchase your maintenance it will be stacked up. If it will be purchased from our website, then you can even activate/assign it to your license at any time, and it will start running from there.
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It's a max of 1000 CCU for all the servers together. It's to let you start more environments for tests or development, and if you will need more than 1000 CCU, you can get another license and it will give you another 1000 CCU and 180 days of updates, and you can stack more licenses on top with the same rules.
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No, you can contact us and we will prepare specific license plan for you. Basically it's $1 per another 100 CCU further.
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How to change model of character
Martin (Dragonsan) replied to Atavismfan's topic in General Discussion
If you do not have too many changes, I would go with a fresh install, it will be easier, but with each release, we are providing information on how to handle the update from the previous version, so for example here https://unity.wiki.atavismonline.com/project/atavism-x-5/ you can find information on how to update from version 10.4.0