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Everything posted by Martin (Dragonsan)
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Should we expect an atavism for UE4?
Martin (Dragonsan) replied to Ascetic's topic in General Discussion
Our Unreal Team is making progress every day, while the rest of the team is working on the new features and improvements for the Atavism Unity version https://unity.wiki.atavismonline.com/project/atavism-x-4/ -
How to upgrade Atavism Cloud Server
Martin (Dragonsan) replied to Todd Daniell's topic in General Discussion
Unfortunately, the upgrade procedure is not so friendly as the installation but we have this in mind as well for the future. Anyway, there are two ways: 1. if you haven't done any significant changes to the Atavism server, you can just backup your database, cancel your cloud server and create a new one with the newest version. 2. You can follow the Custom Linux upgrade procedure, to update the 10.3.0 to 10.4.0. We are providing step by step procedure for it in the release notes https://unity.wiki.atavismonline.com/project/atavism-x-4/ -
Hello, yes thank you, we are much better after this covid period, we hope it won't happen again. We just released Atavism X (10.4.0) version
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Items have fixed, defined stats, not ranges. This design lets you easier balance items after you will release the game, because if you would want to balance them with random values, then it wouldn't be fair with players. That's why we didn't implement this system, so even it's not available out of the box, it's possible to code it.
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Hello, Atavism is realtime system and it doesn't have turn based system functionality.
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Adding either a controller or the new input system??
Martin (Dragonsan) replied to Amac661's topic in General Discussion
At this point we have no such plans as we have hands full of work with the roadmap elements, but we will see how it will go. -
[PAID] - I am looking for a tutor/mentor to help me
Martin (Dragonsan) replied to alevin's topic in General Discussion
Hello, it depends on the scope but we are providing support related to Atavism as well as our community is super great and helpful. I recommend you to also join our discord https://discord.gg/z95htJA where you can also get some info in realtime. -
There are two crafting systems in Atavism, grid based and crafting book one. If you will use crafting book there is no place to drag and drop items to use crafting station as it will check your backpack what you can craft, and present numbers near recipe entries. You would have to code it on the client side, because client is presenting known recipes, but all recipes are sent by the server and kept in the prefabs cache. You can check how to access them on the client. By this you mean something like "fuel"?
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Yes, I totally understand it. What I had in mind that these will be added during code refactoring, we have plans to heavily modify and simplify combat code, that's why it's lacking comments.
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Hello, yes, we are aware of that and we are planning to do code refactoring this year, it's even on our roadmap https://www.atavismonline.com/atavism/roadmap and it's a normal process after so many features and improvements have been implemented, but at this point, I have no ETA for this element yet. We are a bit behind our schedule with the release, as COVID caught us badly a month ago, and now after our isolation and families quarantined we are slowly coming back to work.
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Database Test Connection Failed.
Martin (Dragonsan) replied to Selanlar's topic in General Discussion
Great, I'm glad North Networking sorted it out, but it's not a surprise as they are very responsive and quick in issues handling. -
Database Test Connection Failed.
Martin (Dragonsan) replied to Selanlar's topic in General Discussion
Hello, of course. First, not sure what you mean by the latest version of Unity, as I believe it's 2021.1 and it's not supported by Atavism. I mean you can use it, but you would have to do two small changes in files, and I don't know if there are any other elements except that, as we haven't tested it yet. This version is pretty new. As for your issue, it seems you haven't got installed the Atavism server and your database world_content doesn't exist. What installation method are you using for your server? -
Which voice chat would work with Atavism?
Martin (Dragonsan) replied to war40k's topic in General Discussion
We haven't done such integration, but in my opinion, for MMO games such voice chat would cause a massive hit on your server performance and bandwidth. Anyway, it's definitely possible to implement it, as the server has the position of all players, so you would have to integrate it with that. It would be necessary to have such a solution integrated with Unity, so the server would send information who should hear you. I think you would have to use some kind of API of the voice chat, that would have to take arguments, like players positions, you would be connected to the voice chat server, and voice chat server would receive data about players positions to send voice to specific players. -
Atavism doesn't have it out of the box. You can use a custom unity package or code it by yourself.
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Shooting or physics based vehicles?
Martin (Dragonsan) replied to war40k's topic in General Discussion
If you want to use a non-target combat system where you will shot someone from a long-range distance, then this is the best way to handle it in Atavism. -
Check if you have ability speed set to something higher than 0. Here is an ability with mount effect on friendly targets around the player, and it works perfectly fine. 2021-04-02_18h41_00.mp4 Also, which Atavism version are you using?
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Should we expect an atavism for UE4?
Martin (Dragonsan) replied to Ascetic's topic in General Discussion
As for the server there is a chance for that, as for the client, definitely not. Making just such software that would migrate your client from one engine to another would be extremely expensive and time consuming. -
resolved Threat function / class resource
Martin (Dragonsan) replied to Sekuma's topic in General Discussion
Atavism is massive, it's not a shame to miss something. Don't be so harsh for yourself. -
resolved Threat function / class resource
Martin (Dragonsan) replied to Sekuma's topic in General Discussion
Yes, the effect is called Threat. https://unity.wiki.atavismonline.com/project/effects-plugin/ Threat: Effect is commonly used in increasing or decreasing aggro of mobs. Right now aggro is based on damage dealt, so damage dealers are getting the most attention of mobs, which can be altered by putting an additional effect on different types of Abilities with this Threat Effect. -
resolved Threat function / class resource
Martin (Dragonsan) replied to Sekuma's topic in General Discussion
Hey, the threat is already implemented and it's based on damage dealt, and you can also alter it using additional effect for classes that don't do much damage, but should be able to keep aggro of enemies like tanks. To present specific stats for specific classes, you would have to code this and check what is the class of the player and enable some UI element. Colors are defined in the Login Scene -> Scripts -> Atavism Settings -
There is a whole new tutorial series about the combat system including the non-target one.
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You can have multiple java versions, the most important is what environment parameters you have within your system. To ensure that your server is running with java 11, check proxy log or any other log, and find parameter java.runtime.version = 1.8.0_151-8u151-b12-0ubuntu0.17.10.2-b12 If you will have Java 11 there, you cna try to uninstall this version and keep only 8
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Have you verified that you used Java 11? Were you able to start your server using Java 8?