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Martin (Dragonsan)

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Everything posted by Martin (Dragonsan)

  1. Yes, you can, there are no restrictions from our side what kind of game you will do, it's your responsibility to make it align with a law in your country.
  2. Hello. Let me send you a link to the similar post. In addition, Atavism has a 14 days trial you can use to evaluate it https://www.atavismonline.com/home/atavism/atavism-on-premises/atavism-2018-op-standard-subscription
  3. In networking controllers, you have to take care of the networking logic, so the player movement could be received by the server and synchronized. It's not as simple as in a single-player game. Currently, there is no out of the box integration with controllers from the Asset Store. Atavism has its own controller that can be modified. Here you can find a similar discussion.
  4. Please describe what issue you have. Basically you have to send and receive layer vector3d to handle movements.
  5. Please use English, as we are not providing support in any other languages.
  6. Hello, sorry, we were mostly off until 7/8 August. Except for our coders that worked on the next release, but they are not handling any support to work more efficiently. As for your questions. Yes, that's correct, you are basically stacking these licenses on top to handle more CCU. Also, because each new license has 160 days of updates included, these are also stacking on each other, so 2 licenses will give you 360 days of updates included, and you can extend them further with separate maintenance packs https://www.atavismonline.com/home/atavism/atavism-maintenance-plans The client-side is fully opened, so you can add or modify anything you want. As for the server-side, most is open, but the closed part is related to the licensing checks and low-level networking. You modify nearly everything there using AGIS. We are providing information on how to set your environment https://unity.wiki.atavismonline.com/project/setting-up-the-agis-in-eclipse/ how to build your server https://unity.wiki.atavismonline.com/project/building-and-testing-your-agis/ how to work with messages https://unity.wiki.atavismonline.com/project/working-with-messages/ and more. On our Discord server, you will also find channels where developers are sharing ideas and some modifications. We are constantly working on new releases where we are providing 2-3 major releases yearly and the same minor ones, depending on if they are necessary as the minor ones contain mostly bug fixes. Here you can find our roadmap https://www.atavismonline.com/atavism/roadmap and if there is anything that you would want to see, but it's not on our official roadmap, you can post it in the new features and improvements requests on the forum https://forum.atavismonline.com/forum/23-new-features-and-improvements-requests/ and from there we are implementing some of devs ideas with each release, and tagging them with Atavism version, so you can see what elements were implemented and in which version. We just checked and the server run out of disk space. It's a pretty small server, and we are clearing logs from time to time.
  7. From Atavism version 10.2 Atavism has something like a prefab server that handles items, abilities, skills, currencies data, and icons. By default, it's using port 5566 TCP, so ensure that the port is open in your google cloud. You can use the same port redirection you configured for other Atavism elements but just for port 5566 TCP and it should work properly.
  8. You can define rankings that are available in the Atavism Editor https://unity.wiki.atavismonline.com/project/rankings-plugin/ Kill most mobs Get most Gear Score Craft most recipes Accumulate most experience Harvest most resource nodes Use most abilities Loot most mobs Deal most Final Blows If you would like to add more rankings you would have to code them using AGIS server side. It's because most probably you would have to gather your own custom data.
  9. Hi, sorry for the delay. We are providing tutorials for google cloud that had a $300 starting voucher, not sure if they still have it https://unity.wiki.atavismonline.com/project/hosting-google-cloud/ there is also a much cheaper alternative like Netcup https://unity.wiki.atavismonline.com/project/hosting-netcup/ but they are in Europe only, and on top of that we have Atavism Cloud service https://unity.wiki.atavismonline.com/project/hosting-atavism-cloud/ which is based on the North Networking infrastructure, and we have integration with them, so the installation and restarts are just like one button next, next, next. You can go with any of these or use something else like Azure, AWS, or any other provider of your choice. For them, you will probably use Custom Linux installation procedure https://unity.wiki.atavismonline.com/project/installation/
  10. It's been updated with each release. You can see supported versions on the main forum page https://forum.atavismonline.com/ in the right section, in the FAQ https://www.atavismonline.com/store/f-a-q or in any documentation page on the wiki that is related to the Atavism installation procedure: https://unity.wiki.atavismonline.com/project/atavism-windows-manager/ https://unity.wiki.atavismonline.com/project/atavism-virtual-machine/ https://unity.wiki.atavismonline.com/project/installation/ https://unity.wiki.atavismonline.com/project/hosting-atavism-cloud/ https://unity.wiki.atavismonline.com/project/hosting-google-cloud/ https://unity.wiki.atavismonline.com/project/hosting-netcup/ and here is the screenshot As you can see whole Unity 2020.x cycle is supported by the newest Atavism X.4 version.
  11. Correct, now only elements that are related to Unity scenes are in the Atavism Unity Editor, and the rest are in the Atavism Standalone Editor.
  12. Our Unreal Team is making progress every day, while the rest of the team is working on the new features and improvements for the Atavism Unity version https://unity.wiki.atavismonline.com/project/atavism-x-4/
  13. Unfortunately, the upgrade procedure is not so friendly as the installation but we have this in mind as well for the future. Anyway, there are two ways: 1. if you haven't done any significant changes to the Atavism server, you can just backup your database, cancel your cloud server and create a new one with the newest version. 2. You can follow the Custom Linux upgrade procedure, to update the 10.3.0 to 10.4.0. We are providing step by step procedure for it in the release notes https://unity.wiki.atavismonline.com/project/atavism-x-4/
  14. Hello, yes thank you, we are much better after this covid period, we hope it won't happen again. We just released Atavism X (10.4.0) version
  15. Items have fixed, defined stats, not ranges. This design lets you easier balance items after you will release the game, because if you would want to balance them with random values, then it wouldn't be fair with players. That's why we didn't implement this system, so even it's not available out of the box, it's possible to code it.
  16. Hello, Atavism is realtime system and it doesn't have turn based system functionality.
  17. At this point we have no such plans as we have hands full of work with the roadmap elements, but we will see how it will go.
  18. Hello, it depends on the scope but we are providing support related to Atavism as well as our community is super great and helpful. I recommend you to also join our discord https://discord.gg/z95htJA where you can also get some info in realtime.
  19. There are two crafting systems in Atavism, grid based and crafting book one. If you will use crafting book there is no place to drag and drop items to use crafting station as it will check your backpack what you can craft, and present numbers near recipe entries. You would have to code it on the client side, because client is presenting known recipes, but all recipes are sent by the server and kept in the prefabs cache. You can check how to access them on the client. By this you mean something like "fuel"?
  20. Yes, I totally understand it. What I had in mind that these will be added during code refactoring, we have plans to heavily modify and simplify combat code, that's why it's lacking comments.
  21. Hello, yes, we are aware of that and we are planning to do code refactoring this year, it's even on our roadmap https://www.atavismonline.com/atavism/roadmap and it's a normal process after so many features and improvements have been implemented, but at this point, I have no ETA for this element yet. We are a bit behind our schedule with the release, as COVID caught us badly a month ago, and now after our isolation and families quarantined we are slowly coming back to work.
  22. Great, I'm glad North Networking sorted it out, but it's not a surprise as they are very responsive and quick in issues handling.
  23. Hello, of course. First, not sure what you mean by the latest version of Unity, as I believe it's 2021.1 and it's not supported by Atavism. I mean you can use it, but you would have to do two small changes in files, and I don't know if there are any other elements except that, as we haven't tested it yet. This version is pretty new. As for your issue, it seems you haven't got installed the Atavism server and your database world_content doesn't exist. What installation method are you using for your server?
  24. We haven't done such integration, but in my opinion, for MMO games such voice chat would cause a massive hit on your server performance and bandwidth. Anyway, it's definitely possible to implement it, as the server has the position of all players, so you would have to integrate it with that. It would be necessary to have such a solution integrated with Unity, so the server would send information who should hear you. I think you would have to use some kind of API of the voice chat, that would have to take arguments, like players positions, you would be connected to the voice chat server, and voice chat server would receive data about players positions to send voice to specific players.
  25. Atavism doesn't have it out of the box. You can use a custom unity package or code it by yourself.
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