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Martin (Dragonsan)

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Everything posted by Martin (Dragonsan)

  1. The Atavism Live Demo is online again.
  2. Yes, the server was in version X.3 and it has some custom elements like footsteps, audio elements, and we are updating it to the newest version X.5. It's taking time, especially that we were busy with the preparation of the newest patch that we released yesterday, but I think we should be able to start the server soon. I'll let you know when it will be live, and you will also see the online status in the forum in the right section on the main page.
  3. Yes, I replied to both, it seems that the logs re a bit old and are not reflecting the latest state of the server.
  4. There is no roadmap nor ETA for it, as the project is not finished yet. We are working on it, and more information about the progress you can find here https://www.atavismonline.com/atavism/atavism-for-unreal-project
  5. I haven't received them. Did you send them on email: support@atavismonline.com or here in a private message?
  6. I thought you were preparing logs for us.
  7. I would need all logs from world and master directory. To ensure you are opening login scene and passing through it, an not directly entering runtime from the character selection scene that you showed?
  8. Serer logs are on the server in the atavism_server/logs/ directory, we need master and world directories. You can access them using winscp ans ssh connection. Pack them and send using private message or on email support@atavismonline.com
  9. As for the issue, send me your all server side logs (in private as it will contain some sensitive data), I think there might be configuration issue.
  10. These indicators will work only with our VM or Atavism Cloud as it requires additional scripts and configuration, so with your custom installation you will just use typical server side restart command directly through a server console.
  11. The prompt problem could be due to '' characters, sometimes when you are copying such command and pasting it's causing an issue, but basically this command let's you to create a user with native password. You can also use similar command to alter user, but instead of create user you would have to use alter user at the beginning of it.
  12. You can just create a user with native password authentication CREATE USER 'jeffrey'@'localhost' IDENTIFIED WITH mysql_native_password BY 'password'; CREATE USER 'jeffrey'@'localhost' IDENTIFIED WITH mysql_native_password BY 'password'; And then grant privileges to the admin, atavism, master, and world_content databases
  13. Yes, if you are using mysql8 then you need to use legacy authentication method for the particular user or for the whole server.
  14. Ensure that the server port 3306 is accessible from your PC. You can do this with telnet or nmap (Linux). First do this locally to ensure that the database is running like telnet 127.0.0.1 3306 or nmap 127.0.0.1 -p 3306 If it will work then use server IP on the server, like telnet YourServerIP 3306 or nmap YourServerIP -p 3306 If it won't work (port will be closed), then there are two options: 1. MySQL is bound on the localhost address only, and you need to change it in the MySQL configuration file (usually in the /etc/mysql/mysql.conf.d/mysqld.cnf) you need to modify entry bind-address from 127.0.0.1 to 0.0.0.0 and then restart MySQL service sudo systmectl restart mysql 2. Your server firewall is blocking incoming connection. In this case, depending on your configuration you have to disable it or open 3306 port.
  15. IP address is the IP where your database is, by default it's the same server as Atavism. Port by default is 3306. Here you can find information on how to set it https://unity.wiki.atavismonline.com/project/database-plugin/ And how to set some basic things later https://unity.wiki.atavismonline.com/project/getting-started/
  16. WebGL is not supported due to networking requirements.
  17. This is something different. This means that your license key or email that you set in the world.properties configuration file are incorrect, your server doesn't have access to the internet or it cannot resolve domain names.
  18. There are 3 elements that can cause this: 1. Your server is not running 2. Port 9005 is closed or blocked by firewall 3. In the Login scene -> AtavismCore game object -> Master server you have incorrect IP/hostname
  19. It's because World of Heroes is our game as well as Atavism framework based on which the game is working. We are the only owner of the Atavism software and we have full rights to it, so you don't have to worry about this. So, Dragonsan is our studio/company that owns Atavism and World of Heroes.
  20. There are various elements that can affect your harvesting time like item, which you are configuring, but also VIP, and effect that can be assigned to a region, passive ability, skill on your character, maybe there is such configuration? Maybe just try to create a new character? With each release we are providing information on how to update your project, of course, the more custom code you will have, the more time consuming to update it, but it's hard to prevent that.
  21. We can troubleshoot it if you want. I can install X.3 version on my end, but I think it would be better to upgrade Atavism to version X.4, and probably within a week or two, version X.5 will be released with a percentage for both harvesting and crafting. Is it a fresh project or do you have some setup that you wouldn't want to lose? I'm asking if an upgrade would be more appropriate for you or fresh installation could be an option? In X.4 you will also be able to set negative values for bonuses and stats
  22. I'm sorry that you think this way. We have over 100 tutorials and more than that documentation pages. With each release we are providing information about new modules and modified features as well as there are always some new tutorials, but I understand that there is always room to improve, and we are working on it. Some tutorials are outdated, but if something is subject to change, we are not recording them, as we know that within a month or two it will become obsolete again. Maybe it's a mistake, but this way we can optimize our work a bit and focus on other elements instead of recording videos for the same functionality multiple times. If you have any issues with configuration or you don't know how to do it, just let us know, and we will help you the same as we are helping other devs using Atavism. I'm not sure what you mean by 999+ issues and our demo. If you are having any issues just let us know and give us chance to help you fix them, that's for support is.
  23. We didn't record new tutorials about resource nodes as they will be updated and heavily modified in the incoming version that will be released this month. Anyway, you can create passive ability (preferably friendly effect ability as it will have a 100% success rate and won't take miss into account), then create passive bonus effect, and set harvest bonus. After that create or add the ability into the item/weapon as a passive ability, so once the item will be equipped bonus will be applied, and you will be able to gather resources faster or slower, depending on how you will set your bonus. You should be able to modify harvest time only by value and not by percentage. The percentage is not in use for this bonus type which you can check in the bonuses section in the Editor But it doesn't change the fact that it shouldn't let you put something that is not handled in the Editor. In the incoming version, the percentage will be available for both harvesting time and crafting. I was trying to reproduce the result you were having with percentage, but it wasn't handled in the code, and on my end, it didn't change anything and only value worked as intended.
  24. In networking controllers, you have to take care of the networking logic, so the player movement could be received by the server and synchronized. It's not as simple as in a single-player game. Currently, there is no out of the box integration with controllers from the Asset Store. Atavism has its own controller that can be modified. Here you can find a similar discussion. At this point, a typical raycast would be possible on the client-side. We implemented raycast on the server in version 10.4, but it's not in use yet. It will be possible to use it out of the box in the future. If you want to use a non-target combat system you can use AoE with distance and angle definition which is presented in the combat tutorials series starting from skills https://unity.wiki.atavismonline.com/project/skills-plugin/
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