Jaroe Posted November 13, 2019 Report Share Posted November 13, 2019 I first purchased this product about a year ago. And after following the directions to a tee (using the AtavismUbuntu Virtual Machine) and searching through the forums for answers--that I feel should be covered by the original instructions--I was able to get a project started and was able to create a character and enter the game. Since upgrading to Atavism X, I have been able to get into the actual game a grand total of three time. (I mention this to point out that by some miracle, I am able to get in.) Upon installing the UMA integration into Unity, I have gone back and forth between "Cannot connect to Authentication Server and Cannot connect to Master Server." I have uninstalled EVRYTHING along the way, entering everything the exact same way I did when I first got this software to work. I have re-read the instructions, followed the videos and searched the forums for people having similar issues. This is a lot of money to throw away in a product that, I feel, should be much easier to setup and troubleshoot. I am tired of searching forums to find simple answers when I know that this used to work. I used to have UMA working just fine. I've got days ticking away on my license and I just want my money back. Sorry if this doesn't belong in the forums, but I didn't see any other place to air my grievances with this product. This is my latest error: Exception connecting to rdp master server: System.TimeoutException: The operation has timed out. at Atavism.RdpClient.Connect (System.Net.IPEndPoint remoteEP, System.Int32 millisecondsTimeout) [0x00039] in <fc56ccf0eb7444e9b349fa107101ed04>:0 at Atavism.RdpMessageHandler..ctor (System.Net.IPEndPoint remote, System.Int32 millisecondsTimeout) [0x00082] in <fc56ccf0eb7444e9b349fa107101ed04>:0 at Atavism.RdpMasterMessageHandler..ctor (System.Net.IPEndPoint remote, System.Collections.Generic.Dictionary`2[TKey,TValue] worldServerMap) [0x00000] in <fc56ccf0eb7444e9b349fa107101ed04>:0 at Atavism.AtavismNetworkHelper.RdpMasterConnect (System.String hostname, System.Int32 port) [0x00016] in <fc56ccf0eb7444e9b349fa107101ed04>:0 UnityEngine.Debug:LogError(Object) Atavism.AtavismLogger:LogError(Object) Atavism.AtavismNetworkHelper:RdpMasterConnect(String, Int32) Atavism.AtavismNetworkHelper:ResolveWorld(LoginSettings) Atavism.AtavismLoginHelper:ResolveWorld() Atavism.AtavismLoginHelper:LoginMaster(String, Int32&) Atavism.<MasterLoginAsync>d__80:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Atavism.AtavismClient:Login(String, String, Dictionary`2) Atavism.LoginControll Quote Link to comment Share on other sites More sharing options...
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