bilbosacket Posted February 14, 2021 Report Share Posted February 14, 2021 Hi, I'm currently learning all the basic from the framework before beginning the integration of the gameobjects/quest/story/instances and I set a fresh new world with just little object for learning. I set a quest from one NPC where the player should find another npc. I took a look into the code and I found that the Floating Quest Mark are coming from the Atavism Setting script for the layout setting. If the quest-giver is not the quest-ender, the Quest available mark appear but the quest in progress mark or the quest concludable mark doesn't show up. Also the UI Textbox for the mark doesn't face the camera, probably because he is not update in the lateupdate. I'm not sure from where come the problem but I have this fix before going too far in the game development process. Also it could be prefarable to have the option between String caracter or different sprite base on quest status. Quote Link to comment Share on other sites More sharing options...
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