feartheway Posted October 10, 2021 Author Report Posted October 10, 2021 what specific logs do you want? the world log director is 2.4 gigabytes with all sorts of gz files!
feartheway Posted October 10, 2021 Author Report Posted October 10, 2021 i sent the error logs but at the moment it seems to be a problem in the character selection screen with a missing reference to the character model what version of unity to you recommend for atavism 10.5? atm i am using 2020 LTS NullReferenceException: Object reference not set to an instance of an object Atavism.ClientAPI.GetCharacterEntries () (at Assets/Standard Assets/Atavism Core/ClientAPI.cs:207) Atavism.CharacterSelectionCreationManager.StartCharacterSelection () (at Assets/Dragonsan/AtavismObjects/Scripts/CharacterSelectionCreationManager.cs:373) Atavism.CharacterSelectionCreationManager.Start () (at
Martin (Dragonsan) Posted October 10, 2021 Report Posted October 10, 2021 I would need all logs from world and master directory. To ensure you are opening login scene and passing through it, an not directly entering runtime from the character selection scene that you showed?
feartheway Posted October 10, 2021 Author Report Posted October 10, 2021 Yes I have built project and run within from login and directly from scene looks like the same error. Missing avatars reference.
feartheway Posted October 12, 2021 Author Report Posted October 12, 2021 any update on the problem with character selection screen? should i move this to a seperate topic as the server itself seems to be working ok. Its just the selection screen on the client thats messing me about.
Martin (Dragonsan) Posted October 12, 2021 Report Posted October 12, 2021 I thought you were preparing logs for us.
feartheway Posted October 12, 2021 Author Report Posted October 12, 2021 i sent them to you i think to support@atavismonline.com 2021oct10.zip sent on sunday
Martin (Dragonsan) Posted October 12, 2021 Report Posted October 12, 2021 I haven't received them. Did you send them on email: support@atavismonline.com or here in a private message?
feartheway Posted October 13, 2021 Author Report Posted October 13, 2021 I think I have now sent via email and message.
Martin (Dragonsan) Posted October 13, 2021 Report Posted October 13, 2021 Yes, I replied to both, it seems that the logs re a bit old and are not reflecting the latest state of the server.
feartheway Posted October 14, 2021 Author Report Posted October 14, 2021 I have tried installing 10.4 but get a different error, this time I just keep getting put back to login screen
feartheway Posted October 14, 2021 Author Report Posted October 14, 2021 for some reason the prefab server is not running what would cause that?
feartheway Posted October 14, 2021 Author Report Posted October 14, 2021 I stopped and restarted server and all seem to be running now.
feartheway Posted October 14, 2021 Author Report Posted October 14, 2021 so now the avatar is appearing but when i enter the world it resets back to the login.
moxxie Posted November 19, 2021 Report Posted November 19, 2021 I am wondering which pi 4 you have and what distro and version you have to get this all running @feartheway Thanks
moxxie Posted November 19, 2021 Report Posted November 19, 2021 I am wondering which pi 4 you have and what distro and version you have to get this all running @feartheway Thanks
feartheway Posted November 29, 2021 Author Report Posted November 29, 2021 Problem at the moment = Cannot get past login screen. Server is running apart from mob server. the atavism standalone windows manager seems to be working and connected ok. I took a big break (2 months) to dive into VR development. Now I am back to atavism. All roads lead back to atavism. I dont know which pi 4 it is I will keep you posted when i get it all to work. it ws the 4gb one i also have an 8gb ready to take over. I am back to where I was and now I think i need some help to sort out. I am going to try 2020.3.23f1 LTS 1) what is the best version of unity to run for client 10.5? 2) at the moment I have a problem with world not found and freeze at the login screen.
feartheway Posted November 29, 2021 Author Report Posted November 29, 2021 https://unity.wiki.atavismonline.com/project/atavism-client-unity-installation/ I have set the atavism editor outside and inside unity both say success but still end up with world not found.
feartheway Posted November 29, 2021 Author Report Posted November 29, 2021 ok i restarted the server on the pi 4 and go as far as the selection screen ! now it cant geet beyond that
Martin (Dragonsan) Posted November 29, 2021 Report Posted November 29, 2021 Check your proxy log file or send it to me in private. There should be information if your server is properly setup (IP, prots, etc.)
feartheway Posted December 4, 2021 Author Report Posted December 4, 2021 where can i find client side logs? here https://docs.unity3d.com/Manual/LogFiles.html will get on to it
Zbawcasan Posted December 4, 2021 Report Posted December 4, 2021 https://docs.unity3d.com/2020.1/Documentation/Manual/LogFiles.html feartheway 1
feartheway Posted December 5, 2021 Author Report Posted December 5, 2021 ok i look in these two locations player log is empty C:\Users\user1\AppData\LocalLow\DefaultCompany\2021 nov atavism 1 editor log what do you want me to look at? C:\Users\user1\AppData\Local\Unity the console errors in the unity player = warning1 No key file found. Data will not be encrypted. UnityEngine.Debug:Log (object) Atavism.ClientAPI:Awake () (at Assets/Standard Assets/Atavism Core/ClientAPI.cs:121) warning2 All data received. Running Queued Item update message. UnityEngine.Debug:Log (object) Atavism.Inventory:HandleInvPrefabData (System.Collections.Generic.Dictionary`2<string, object>) (at Assets/Dragonsan/AtavismObjects/Scripts/Inventory.cs:1797) Atavism.AtavismNetworkHelper:handlePrefabMessage (string,System.Collections.Generic.Dictionary`2<string, object>) (at Assets/Standard Assets/Atavism Core/Networking/AtavismNetworkHelper.cs:2267) error SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) (at <0463b2ef957545c0a51b42f372cd4fbb>:0) System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) (at <0463b2ef957545c0a51b42f372cd4fbb>:0) Rethrow as IOException: Unable to read data from the transport connection: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. i end up looking at this
Martin (Dragonsan) Posted December 5, 2021 Report Posted December 5, 2021 It seems like your client cannot connect to the world server on IP 192.168.1.157. Are you sure that the server is running? If so, check if your firewall is not blocking connections. feartheway 1
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